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    New Event - Sandstrom 2022!

    Meet the second Event of 2022! It won't be long now!

    Sandstorm

    A major territorial dispute erupted between the natives of the vast deserts and the nobles of the city.


    The nobles in power have their eye on a vast fertile oasis, claiming their rights to it based on a treaty signed during a mad orgy and feast.


    It is up to the hero to sort out the conflict and stop the impending war.


    The event will begin early this week, presumably on 14-16 February. Stay tuned!


    Colors: Dark and Light.

    Event Description

    Completing Special Missions will bring you Magic Lamps for opening Coffers which contain Unique Cards and Desert Cups!


    Getting Bronze Magic Lamps gives you the same amount of Desert Cups. The more Cups you got the higher you are in the Marathon.


    Win in Sandstorm contest to get some Gold Magic Lamps.


    Gold Magic Lamps are necessary to open the Sultan Coffer. There's no Contest from the last day of the Stage 2 of the Event.


    Earn Desert Cups to get the rewards. Desert Cups are active until the end of the Marathon.

    Type of Magic Lamps

    The event features three types of event Magic Lamps: Bronze Magic Lamps, Silver Magic Lamps and Gold Magic Lamps.

    Bronze Magic Lamps - obtained from opening duel chests, beating campaign chapters, purchase using money, or quests which open in phase 2.

    Silver Magic Lamps - obtained from beating campaign special boss chapters, or picking in a Desert Coffer. Silver Magic Lamps are necessary to acquire the Oasis Coffer.

    Gold Magic Lamps - obtained from winning the event daily tournament (top 50 with most Desert Cups each day), or picking in a Oasis Coffer. Gold Magic Lamps are necessary to acquire the Sultan Coffer.

    Gold Magic Lamps per rank

    (from daily event tournament)

    1st - 3rd 4th - 20th 21st - 50th
    Phase 1 150 100 50
    Phase 2 750 500 250
    Phase 3 MA Gifts

    Coffers

    BML 
    

    Bronze Magic Lamps

    SML 
    

    Silver Magic Lamps

    GML
    

    Gold Magic Lamps

    Bronze Magic Lamps Silver Magic Lamps Gold Magic Lamps
    Desert Coffer
    Desert Coffer
    Oasis Coffer
    Oasis Coffer
    Gold Sultan Coffer
    Gold Sultan Coffer
    Cost Phase 1 1,500 BML 500 SML 100 GML
    Phase 2 7,500 BML 2,500 SML 500 GML
    Phase 3 37,000 BML 7,500 SML Gifts
    Pickings Phase 1 3 pickings

    3--5 Chevalier
    or Saber Master
    15--25 Silver Magic Lamps

    5 pickings

    9--15 Rich Widow
    or Noon Shadow
    14--24 Gold Gold Magic Lamps

    10 pickings

    7--15 Baroness
    or Flame Dancer
    0 / 12--18 Chevalier
    or Saber Master
    0 / 10--18 Rich Widow
    or Noon Shadow

    Phase 2 3 pickings

    3--5 Rich Widow
    or Noon Shadow
    60-100 Silver Magic Lamps

    5 pickings

    9--15 Baroness
    or Flame Dancer
    56--96 Gold Magic Lamps

    10 pickings

    7--15 Marquise
    or Pythoness
    0 / 12--18 Rich Widow
    or Noon Shadow
    0 / 10--18 Baroness
    or Flame Dancer

    Phase 3 3 pickings

    3--5 Baroness
    or Flame Dancer
    240--400 Silver Magic Lamps

    5 pickings

    9--15 Marquise
    or Pythoness

    -
    Special Prize Phase 1 Oasis Spirit
    Phase 2 Dark Countess
    Phase 3 Cruel Duchess
    Event Top 500 Desert Avatar

    Event Cards

    These cards can only be obtained by opening the appropriate coffers during the event.

    • 14 new cards
    • 2 sets:
       Dark cards   (Noble set - NO)
       Light cards  (Oasis set - OA)
    
    • Soulbind Group:
       Dark cards (Mixed groups = Group 2: 2 cards
                                   Group 3: 1 card
                                   Group 4: 3 cards
                                   Group 6: 1 card)
       Light cards  (Mixed groups = Group 1: 1 card
                                   Group 2: 3 cards
                                   Group 4: 2 cards
                                   Group 6: 1 card)
    
    • NOTES:
     - Marathon prizes:
       Only top 500 will be rewarded
       Top 100     (5 stars mythic card, 10 Golden Boxes, 1500 Gems, 250.000 Gold)
       Top 101-250 (4 stars mythic card,  5 Golden Boxes,  750 Gems, 100.000 Gold)
       Top 251-500 (3 stars mythic card,  2 Golden Boxes,  150 Gems,  20.000 Gold)
    
      (Both) Event sets are composed by:
              3 epic cards
              3 legendary cards
              1 mythic card
    

    Event Cards Gallery

    • for the duration of the event, these cards will gain a bonus of +200% to AT and HP.


    • for the duration of the event, these cards will gain a bonus of +200% to AT and HP.


    Upgrade Path for Special Event Cards

    Phase Card Requirement Comments
    Phase 1 Oasis Spirit (OA6) Chevalier (NO1)
    Saber Master (OA1)
    Rich Widow (NO2)
    Noon Shadow (OA2)
    Baroness (NO3)
    Flame Dancer (OA3)
    Automatically upgrades to the lowest seduction level of required cards.

    Only works during event from day 1 to day 21

    Phase 2 Dark Countess (NO6) Rich Widow (NO2)
    Noon Shadow (OA2)
    Baroness (NO3)
    Flame Dancer (OA3)
    Marquise (NO4)
    Pythoness (OA4)
    Automatically upgrades to the lowest seduction level of required cards.

    Only works during event from day 1 to day 21

    Phase 3 Cruel Duchess (NO7) Baroness (NO3)
    Flame Dancer (OA3)
    Marquise (NO4)
    Pythoness (OA4)
    Viscountess (NO5)
    Sultan (OA5)
    Automatically upgrades to the lowest seduction level of required cards.

    Only works during 3rd week. Cannot upgrade card after event

    Marathon Desert Avatar (OA7) Be in top 500 of event marathon Received after event already seduced to:
    • 5 stars (TOP 100 finish),
    • 4 stars (TOP 250),
    • 3 stars (TOP 500).

    No seduction required.

    Main Chapter

    Event Maps Stages
    STAGE I STAGE II STAGE III
    Map 1 = 1-20 from week 2 from week 3
    Map 2 = 21-40 Map 4 = 61-80 Map 6 = 101-120
    Map 3 = 41-60 Map 5 = 81-100 Map 7 = 121-140

    Each mission provides Bronze Magic Lamps.(BML)

    The boss missions provide Silver Magic Lamps instead.(SML)

    The boss missions must be completed within 2 hours.

    Battle mode: 7 cards

            ==> Against Blade Dancer (Just one try)
            ==> Against Bosses   (Multiple tries)
    

    Maps 4 to 7 (Stages II and III) are locked in phase 1.

    Maps 6 to 7 (Stages III) is locked in phase 1 and 2.

    Phase 1

    Map /

    Mission

    Enemy

    (level)

    Enemy HP /

    Deck Power

    Energy

    Cost

    Rewards
    First time Repeat
    BML/SML BML/SML

    Ratio

    1 / 01 Blade Dancer 237 / 883 8 180 / 0 10 / 0 1.25
    1 / 02 Blade Dancer 248 / 984 8 270 / 0 15 / 0 1.88
    1 / 03 Blade Dancer 259 / 1128 8 360 / 0 20 / 0 2.50
    1 / 04 Blade Dancer 272 / 1296 9 450 / 0 25 / 0 2.78
    1 / 05 Blade Dancer 285 / 1529 9 540 / 0 30 / 0 3.33
    1 / 06 Vulture 15000 / 1740 9 0 / 165 0 / 15 1.67
    1 / 07 Blade Dancer 315 / 2034 10 630 / 0 35 / 0 3.50
    1 / 08 Blade Dancer 332 / 2339 10 720 / 0 40 / 0 4.00
    1 / 09 Blade Dancer 349 / 2691 10 810 / 0 45 / 0 4.50
    1 / 10 Blade Dancer 368 / 3005 11 900 / 0 50 / 0 4.55
    1 / 11 Oasis 387 / 3333 11 990 / 0 55 / 0 5.00
    1 / 12 Blade Dancer 408 / 3682 11 1080 / 0 60 / 0 5.45
    1 / 13 Mighty Champion 26300 / 3871 12 0 / 330 0 / 30 2.50
    1 / 14 Blade Dancer 452 / 4055 12 1170 / 0 65 / 0 5.42
    1 / 15 Blade Dancer 475 / 4176

    12

    1260 / 0 70 / 0 5.83
    1 / 16 Blade Dancer 500 / 4266 12 1350 / 0 75 / 0 6.25
    1 / 17 Blade Dancer 525 / 4375 12 1440 / 0 80 / 0 6.67
    1 / 18 Blade Dancer 552 / 4494 12 1530 / 0 85 / 0 7.08
    1 / 19 Blade Dancer 579 / 4699 12 1620 / 0 90 / 0 7.50
    1 / 20 Desert Sentinel 46000 / 4819 12 0 / 495 0 / 45 3.75
    2 / 21 Blade Dancer 637 / 4969 13 1710 / 0 95 / 0 7.31
    2 / 22 Blade Dancer 668 / 5089 13 1800 / 0 100 / 0 7.69
    2 / 23 Blade Dancer 699 / 5181 13 1890 / 0 105 / 0 8.08
    2 / 24 Blade Dancer 732 / 5330 13 1980 / 0 110 / 0 8.46
    2 / 25 Blade Dancer 765 / 5466 13 2070 / 0 115 / 0 8.85
    2 / 26 Vulture 80500 / 5595 13 0 / 660 0 / 60 4.62
    2 / 27 Oasis 835 / 5726 13 2160 / 0 120 / 0 9.23
    2 / 28 Blade Dancer 872 / 5885 13 2250 / 0 125 / 0 9.62
    2 / 29 Blade Dancer 909 / 6025 13 2340 / 0 130 / 0 10.00
    2 / 30 Blade Dancer 948 / 6180 13 2430 / 0 135 / 0 10.38
    2 / 31 Blade Dancer 987 / 6271 13 2520 / 0 140 / 0 10.77
    2 / 32 Blade Dancer 1028 / 6369 13 2610 / 0 145 / 0 11.15
    2 / 33 Mighty Champion 140900 / 6445 14 0 / 825 0 / 75 5.36
    2 / 34 Blade Dancer 1112 / 6563 14 2700 / 0 150 / 0 10.71
    2 / 35 Blade Dancer 1155 / 6646 14 2790 / 0 155 / 0 11.07
    2 / 36 Blade Dancer 1200 / 6767 14 2880 / 0 160 / 0 11.43
    2 / 37 Blade Dancer 1245 / 6866 14 2970 / 0 165 / 0 11.79
    2 / 38 Blade Dancer 1292 / 6958 14 3060 / 0 170 / 0 12.14
    2 / 39 Blade Dancer 1339 / 7053 14 3150 / 0 175 / 0 12.50
    2 / 40 Desert Sentinel 246600 / 7192 14 0 / 990 0 / 90 6.43
    3 / 41 Blade Dancer 1437 / 7304 14 3600 / 0 200 / 0 14.29
    3 / 42 Blade Dancer 1488 / 7424 14 3654 / 0 203 / 0 14.50
    3 / 43 Blade Dancer 1539 / 7514 14 3708 / 0 206 / 0 14.71
    3 / 44 Blade Dancer 1592 / 7635 14 3762 / 0 209 / 0 14.93
    3 / 45 Blade Dancer 1645 / 7780 14 3816 / 0 212 / 0 15.14
    3 / 46 Vulture 369900 / 7876 15 0 / 1210 0 / 110 7.33
    3 / 47 Blade Dancer 1755 / 8008 15 3870 / 0 215 / 0 14.33
    3 / 48 Blade Dancer 1812 / 8134 15 3942 / 0 219 / 0 14.60
    3 / 49 Blade Dancer 1869 / 8250 15 4014 / 0 223 / 0 14.87
    3 / 50 Blade Dancer 1928 / 8385 15 4086 / 0 227 / 0 15.13
    3 / 51 Blade Dancer 1987 / 8492 15 4158 / 0 231 / 0 15.40
    3 / 52 Blade Dancer 2048 / 8632 15 4230 / 0 235 / 0 15.67
    3 / 53 Mighty Champion 554900 / 8771 15 0 / 1320 0 / 120 8.00
    3 / 54 Blade Dancer 2172 / 8888 15 4194 / 0 233 / 0 15.53
    3 / 55 Blade Dancer 2235 / 9038

    15

    4266 / 0 237 / 0 15.80
    3 / 56 Blade Dancer 2300 / 9199 15 4338 / 0 241 / 0 16.07
    3 / 57 Blade Dancer 2365 / 9339 15 4410 / 0 245 / 0 16.33
    3 / 58 Blade Dancer 2432 / 9452 15 4482 / 0 249 / 0 16.60
    3 / 59 Blade Dancer 2499 / 9619 15 4554 / 0 253 / 0 16.87
    3 / 60 Desert Sentinel 721400 / 9746 16 0 / 1430 0 / 130 8.13


    Phase 2

    Introduces Lord Miner. Coffer of Lord Miner has a choice of artifacts. Every non-boss mission has a chance to drop a ball (1 fight with Lord Miner). Everyone starts with 5 balls. Wins over event chapters bring a chance to receive a ball (to the maximum of 5), necessary to fight against Lord Miner for artifacts.

    Map /

    Mission

    Enemy

    (level)

    Enemy HP /

    Deck Power

    Energy

    Cost

    Rewards
    First time Repeat
    BML/SML BML/SML Ratio
    4 / 61 Blade Dancer 1437 / 9911 14 4608 / 0 256 / 0 18.29
    4 / 62 Blade Dancer 1488 / 10067 14 4662 / 0 259 / 0 18.50
    4 / 63 Blade Dancer 1539 / 10208 14 4716 / 0 262 / 0 18.71
    4 / 64 Blade Dancer 1592 / 10376 14 4770 / 0 265 / 0 18.93
    4 / 65 Blade Dancer 1645 / 10530 14 4824 / 0 268 / 0 19.14
    4 / 66 Vulture 793500 / 10721 15 0 / 1485 0 / 135 9.00
    4 / 67 Blade Dancer 1755 / 10865 15 4878 / 0 271 / 0 18.07
    4 / 68 Blade Dancer 1812 / 11037 15 4950 / 0 275 / 0 18.33
    4 / 69 Blade Dancer 1869 / 11229 15 5022 / 0 279 / 0 18.60
    4 / 70 Blade Dancer 1928 / 11399 15 5094 / 0 283 / 0 18.87
    4 / 71 Blade Dancer 1987 / 11568 15 5166 / 0 287 / 0 19.13
    4 / 72 Blade Dancer 2048 / 11743 15 5238 / 0 291 / 0 19.40
    4 / 73 Mighty Champion 872850 / 11921 15 0 / 1650 0 / 150 10.00
    4 / 74 Blade Dancer 2172 / 12107 15 5292 / 0 294 / 0 19.60
    4 / 75 Blade Dancer 2235 / 12287 15 5364 / 0 298 / 0 19.87
    4 / 76 Blade Dancer 2300 / 12496 15 5436 / 0 302 / 0 20.13
    4 / 77 Blade Dancer 2365 / 12690 15 5508 / 0 306 / 0 20.40
    4 / 78 Blade Dancer 2432 / 12881 15 5580 / 0 310 / 0 20.67
    4 / 79 Blade Dancer 2499 / 13068 15 5652 / 0 314 / 0 20.93
    4 / 80 Desert Sentinel 960100 / 13303 16 0 / 1760 0 / 160 10.00
    5 / 81 Blade Dancer 1437 / 13466 14 5706 / 0 317 / 0 22.64
    5 / 82 Blade Dancer 1488 / 13677 14 5760 / 0 320 / 0 22.86
    5 / 83 Blade Dancer 1539 / 13897 14 5814 / 0 323 / 0 23.07
    5 / 84 Blade Dancer 1592 / 14107 14 5868 / 0 326 / 0 23.29
    5 / 85 Blade Dancer 1645 / 14335 14 5922 / 0 329 / 0 23.50
    5 / 86 Vulture 1056100 / 13942 15 0 / 1815 0 / 165 11.00
    5 / 87 Blade Dancer 1755 / 14784 15 5976 / 0 332 / 0 22.13
    5 / 88 Blade Dancer 1812 / 15020 15 6048 / 0 336 / 0 22.40
    5 / 89 Blade Dancer 1869 / 15251 15 6120 / 0 340 / 0 22.67
    5 / 90 Blade Dancer 1928 / 15503 15 6192 / 0 344 / 0 22.93
    5 / 91 Blade Dancer 1987 / 15718 15 6264 / 0 348 / 0 23.20
    5 / 92 Blade Dancer 2048 / 15961 15 6336 / 0 352 / 0 23.47
    5 / 93 Mighty Champion 1161700 / 16215 15 0 / 1980 0 / 180 12.00
    5 / 94 Blade Dancer 2172 / 16463 15 6390 / 0 355 / 0 23.67
    5 / 95 Blade Dancer 2235 / 16700 15 6462 / 0 359 / 0 23.93
    5 / 96 Blade Dancer 2300 / 16978 15 6534 / 0 363 / 0 24.20
    5 / 97 Blade Dancer 2365 / 17231 15 6606 / 0 367 / 0 24.47
    5 / 98 Blade Dancer 2432 / 17494 15 6678 / 0 371 / 0 24.73
    5 / 99 Blade Dancer 2499 / 17807 15 6750 / 0 375 / 0 25.00
    5 / 100 Desert Sentinel 1277900 / 18064 16 0 / 2090 0 / 190 11.88


    Phase 3

    Map /

    Mission

    Enemy

    (level)

    Enemy HP /

    Deck Power

    Energy

    Cost

    Rewards
    First time Repeat
    BML/SML BML/SML Ratio
    6 / 101 Blade Dancer 1437 / 18342 14 6804 / 0 378 / 0 27.00
    6 / 102 Blade Dancer 1488 / 18621 14 6858 / 0 381 / 0 27.21
    6 / 103 Blade Dancer 1539 / 18897 14 6912 / 0 384 / 0 27.43
    6 / 104 Blade Dancer 1592 / 19192 14 6966 / 0 387 / 0 27.64
    6 / 105 Blade Dancer 1645 / 19505 14 7020 / 0 390 / 0 27.86
    6 / 106 Vulture 1341800 / 19808 15 0 / 2145 0 / 195 13.00
    6 / 107 Blade Dancer 1755 / 20090 15 7092 / 0 394 / 0 26.27
    6 / 108 Blade Dancer 1812 / 20406 15 7164 / 0 398 / 0 26.53
    6 / 109 Blade Dancer 1869 / 20736 15 7236 / 0 402 / 0 26.80
    6 / 110 Blade Dancer 1928 / 21023 15 7308 / 0 406 / 0 27.07
    6 / 111 Blade Dancer 1987 / 21370 15 7380 / 0 410 / 0 27.33
    6 / 112 Blade Dancer 2048 / 21699 15 7452 / 0 414 / 0 27.60
    6 / 113 Mighty Champion 1408900 / 22042 15 0 / 2310 0 / 210 14.00
    6 / 114 Blade Dancer 2172 / 22384 15 7524 / 0 418 / 0 27.87
    6 / 115 Blade Dancer 2235 / 22749 15 7596 / 0 422 / 0 28.13
    6 / 116 Blade Dancer 2300 / 23070 15 7668 / 0 426 / 0 28.40
    6 / 117 Blade Dancer 2365 / 23455 15 7740 / 0 430 / 0 28.67
    6 / 118 Blade Dancer 2432 / 23791 15 7812 / 0 434 / 0 28.93
    6 / 119 Blade Dancer 2499 / 24170 15 7884 / 0 438 / 0 29.20
    6 / 120 Desert Sentinel 1479300 / 24551 16 0 / 2420 0 / 220 13.75
    7 / 121 Blade Dancer 3387 / 24667 17 7812 / 0 434 / 0 25.53
    7 / 122 Blade Dancer 3468 / 24805 17 7902 / 0 439 / 0 25.82
    7 / 123 Blade Dancer 3549 / 24947 17 7992 / 0 444 / 0 26.12
    7 / 124 Blade Dancer 3632 / 25084 17 8082 / 0 449 / 0 26.41
    7 / 125 Blade Dancer 3715 / 25224 17 8172 / 0 454 / 0 26.71
    7 / 126 Vulture 1553300 / 25355 17 0 / 2530 0 / 230 13.53
    7 / 127 Blade Dancer 3800 / 25500 17 8244 / 0 458 / 0 26.94
    7 / 128 Blade Dancer 3800 / 25634 17 8334 / 0 463 / 0 27.24
    7 / 129 Blade Dancer 3800 / 25795 17 8424 / 0 468 / 0 27.53
    7 / 130 Blade Dancer 3800 / 25923 17 8514 / 0 473 / 0 27.82
    7 / 131 Blade Dancer 3800 / 26065 17 8604 / 0 478 / 0 28.12
    7 / 132 Blade Dancer 3800 / 26194 17 8694 / 0 483 / 0 28.41
    7 / 133 Mighty Champion 1631000 / 26346 17 0 / 2695 0 / 245 14.41
    7 / 134 Blade Dancer 3800 / 26500 17 8730 / 0 485 / 0 28.53
    7 / 135 Blade Dancer 3800 / 26647 17 8820 / 0 490 / 0 28.82
    7 / 136 Blade Dancer 3800 / 26791 17 8910 / 0 495 / 0 29.12
    7 / 137 Blade Dancer 3800 / 26923 17 9000 / 0 500 / 0 29.41
    7 / 138 Blade Dancer 3800 / 27074 17 9090 / 0 505 / 0 29.71
    7 / 139 Blade Dancer 3800 / 27260 17 9180 / 0 510 / 0 30.00
    7 / 140 Desert Sentinel 2038800 / 27385 17 0 / 2805 0 / 255 15.00

    Total Magic Lamps in the maps (without farming)

    STAGE Bronze Magic Lamps Silver Magic Lamps
    Stage I 125.694 7.425
    Stage II 192.186 10.780
    Stage III 268.920 14.905
    TOTAL 586.800 33.110


    Quests

    Complete quests along the path to receive rewards (Bronze Magic Lamps and Desert Cups).

    Download Quests in text format: Sandstorm - Quests.txt

    Phase 2 quests (Dark) + (Light)

    basic
    basic
    No Rewards Task
    01 0650 Level up a Dark card
    02 0685 Level up a Light card
    03 0720 Win Sandstorm Chapter 13
    04 0755 Seduce or Excite Dark cards 3 times
    05 0790 Open Any Boxes 4 times
    06 0825 Level up Dark cards 5 times
    07 0860 Win Sandstorm Chapter 20
    08 0895 Seduce or Excite Light cards 3 times
    09 0930 Win Sandstorm Chapter 27
    10 0965 Get 10 Epic Dark card duplicatess
    11 1000 Open chests in Duels 4 times
    12 1035 Win Sandstorm Chapter 40
    13 1070 Get 15 Epic Dark card duplicates
    14 1105 Level up Light cards 5 times
    15 1140 Get 10 Epic Light card duplicates
    16 1175 Get 4 Legendary Dark card duplicates
    17 1210 Win Sandstorm Chapter 50
    18 1245 Get 15 Epic Light card duplicates
    19 1280 Level up Light cards 10 times
    20 1315 Get 20 Epic Dark card duplicates
    21 1350 Get 4 Legendary Light card duplicates
    22 1385 Seduce or Excite Light cards 5 times
    23 1420 Level up Dark cards 10 times
    24 1455 Get 20 Epic Light card duplicates
    25 1490 Open Desert Coffer
    26 1525 Get 7 Legendary Light card duplicates
    27 1560 Get 25 Epic Dark card duplicates
    28 1595 Level up Light cards 15 times
    29 1630 Get 7 Legendary Dark card duplicates
    30 1665 Get 25 Epic Light card duplicates
    31 1700 Seduce or Excite Dark cards 5 times
    32 1735 Have 4-star Rich Widow card
    33 1770 Level up Dark cards 15 times
    34 1805 Get 30 Epic Light card duplicates
    35 1840 Have 4-star Noon Shadow card
    36 1875 Get 30 Epic Dark card duplicates
    37 1910 Spend 90000 Bronze Magic Lamps (start stage II)
    38 1945 Open Silver Box 7 times
    39 1980 Win Sandstorm Chapter 60
    40 2015 Open Golden Box 1 time
    41 2050 Level up Light cards 20 times
    42 2085 Open Desert Coffer 3 times
    43 2120 Win Sandstorm Chapter 70
    44 2155 Open Oasis Coffer 6 times
    45 2190 Get 10 Legendary Light card duplicates
    46 2225 Level up Dark cards 20 times
    47 2260 Get 10 Legendary Dark card duplicates
    48 2295 Have 4-star Baroness card
    49 2330 Have 8-tier soulbound Dark Card
    50 2365 Have 4-star Flame Dancer card

    Total Bronze Magic Lamps in Stage II: 75,375

    Phase 3 quests

    No Rewards Task
    51 8000 Level up Dark cards 25 times
    52 8105 Win Sandstorm Chapter 80
    53 8210 Open Epic Chest in Duels
    54 8315 Level up Light cards 25 times
    55 8420 Open Golden Box 4 times
    56 8525 Gain 100000 Bronze Magic Lamps (from stage 3)
    57 8630 Have 5-star Baroness card
    58 8735 Open Oasis Coffer 10 times (Not cumulative)
    59 8840 Open chests in Duels 25 times (Quest 58 and 59 can be switched)
    60 8945 Have 5-star Flame Dancer card
    61 9050 Get card duplicate from Wheel of Fortune
    62 9155 Have 9-tier soulbound Dark card
    63 9260 Have 5-star Marquise card
    64 9365 Gain Royal stone
    65 9470 Have 5-star Pythoness card
    66 9575 Win Sandstorm Chapter 93
    67 9680 Open Legendary Chest in Duels
    68 9785 Have 5-star Viscountess card
    69 9890 Win Sandstorm Chapter 120
    70 9995 Have 10-tier soulbound Dark card
    71 10100 Have 5-star Sultan card

    Total Bronze Magic Lamps in Stage III: 190.050


    Artifacts

    Available in phases 2 and 3 of the event Sandstorm 2022.

    After winning a fight with Golden Dragon, you can choose between the two artifacts with the lowest number of dupes in your inventory (from the 3 artifacts available in the event).

    After you win a fight, you need to wait 4 hours until you can attack the next level of Golden Dragon Boss.


    Name Type Effect Stages (p%)
    Bodyguard
    
    Black (Dark) Effect: Shield (Decrease any damage to self by {powerPC}%)


    Run: Every turn

    15% 20% 25% 30% 40%
    Noble Wrath
    
    Black (Dark) Effect: Rage (Increase the card's attack by {powerPC}%)


    Run: Before each turn

    5% 10% 15% 20% 30%
    Fencer Cloak
    
    Black (Dark) Effect: Lucky Dodge (Avoid damage from the strike with {chancePC}% chance.)


    Run: Every Turn

    10% 20% 35% 50% 65%
    Artifact Level 1★ 2★ 3★ 4★ 5★
    Dupes 1 1 1 1 1
    Gold req. to level up artifact: 0 50k 100k 150k 200k
    Gold req. to remove artifact from a card: 15k 37.5k 75k 112.5k 150k

    Fight for artifacts

    Golden Dragon Super Boss SLEEPTIME: 4:00:00
    COST: 1 Dragon Key per fight

    Level Deck Power Boss HP Time to beat
    01 889 20.000 8:00
    02 1.525 35.000 8:00
    03 2.544 57.750 8:00
    04 3.721 89.513 8:00
    05 5.291 129.794 8:00
    06 7.240 175.222 8:00
    07 9.266 219.028 8:00
    08 10.634 251.883 8:00
    09 11.513 289.666 8:00
    10 12.093 333.116 8:00
    11 12.679 383.084 8:00
    12 13.439 440.547 8:00
    13 14.200 506.630 8:00
    14 14.762 582.625 8:00
    15 15.573 670.019 8:00
    16 16.281 1.000.000 8:00


    Gifts - Genie Stash - Sandstorm Event 2022

    Dear player, On the Stage III of Sandstorm there's no coffer to spend Gold Magic Lamps on. Genie Stash took its place.

    Therefore, we've converted all the Gold Magic Lamps you had to Turbans so you could open Genie Stash. Enjoy!

    Turbans [Turb][gears] are necessary to open Genie Stash. You may get Turbans for performing different actions in the game - winning the battles, opening boxes, etc.

    Tasks Turbans
    Open Coffers Desert Coffer 200
    Oasis Coffer 750
    Duel Chests Common 5
    Rare 25
    Epic 50
    Legendary 150
    Open Boxes Bronze 50
    *Silver* 150
    Gold 250
    Missions Campaign, Journey, Event, Golden Dragon 5 + 10 per star (5-35)


    Remember, when cool down expires, be sure to have 2000 or less Turbans. Don't waste them! You can't accumulate more Turbans while the Genie Stash is ready to run! You can open more than one gift using gems or BML - Bronze Magic Lamps.

    For each run of the Genie Stash you get some marathon points depending on the level of the Genie Stash:

    • 2.5k - LV1;
    • 4.4k - LV2;
    • 7.7k - LV3;
    • 13.5k - LV4;
    • 23.7k - LV5;

    In addition to that starting from level 2 of the Genie Stash, 1 or 2 gifts can contain additional bonus marathon points as shown in the 'Possible Rewards' section as MP1 and MP2 [from 6000MP up to 25000MP].

    SB Req = How many silver boxes you need to open at 150 points each, in order to reach the target for that Genie Stash (gift apparatus) level.


    Level Turbans Req. Marathon Points Cool Down Open another gift Prizes per gift SB Req
    1 2000 2500 none gems: 100, 150, 200, (+50)

    BML: 50k, 75k, 150k, (+75k)

    4E,2L <14
    2 4000 4400 16:00:00 gems: 100, 150, 200, (+50)

    BML: 60k, 90k, 180k, (+90k)

    6E,4L,MP <27
    3 6000 7700 12:00:00 gems: 100, 150, 200, (+50)

    BML: 70k, 105k, 210k, (+105k)

    8E,6L,MP =40
    4 7500 13500 08:00:00 gems: 100, 150, 200, (+50)

    BML: 80k, 120k, 240k, (+120k)

    12E,10L,MP =50
    5 9000 23700 04:00:00 gems: 100, 150, 200, (+50)

    BML: 90k, 135k, 270k, (+135k)

    18E,15L,MP =60

    ATTENTION: Cards from coffers aren't available in Genie Stash (Baroness, Flame Dancer, Marquise and Pythoness are "coffer's exclusive").

    Also, the 7th cards of all stages and the marathon card aren't available in Genie Stash (Dark Countess, Oasis Spirit, Cruel Duchess and Desert Avatar).

    Possible Rewards

    Cards you can find in a gift:

    Epic cards:
    E1: Chevalier
    E2: Saber Master
    E3: Rich Widow
    E4: Noon Shadow

    Legendary cards:
    L1: Viscountess
    L2: Sultan

    File:Sandstorm-2022-items.jpg

    The gifts contain only epic cards, legendary cards or marathon points.

    Level 1 : You have 6 gifts.
    

    • A gift can contain 4E or 2L.
    • Only 2 gifts have legendary cards, the rest of them have epics.
    Level 2 : You have 7 gifts.  
    

    • A gift can contain 6E, 4L or 6000 marathon points.
    • Only 2 gifts have legendary cards.
    Level 3 : You have 8 gifts.  
    

    • A gift can contain 8E, 6L or 10k/6k marathon points.
    • Only 2 gifts have legendary cards.
    Level 4 : You have 9 gifts. 
    

    • A gift can contain 12E, 10L or 17.5k/10k marathon points.
    • Only 3 gifts have legendary cards.
    Level 5 : You have 10 gifts. 
    

    • A gift can contain 18E, 15L or 25k/17.5k marathon points.
    • Only 4 gifts have legendary cards.

    Discord channel

    #Sandstorm-2022

    Comments

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