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    The Dungeon is a featured place that is under development as of now (25/1/19 - as of today, 06/03/19 morning European time the Dungeons as well as a new map named 'Rivers' are going online for all). Only some randomally selected new accounts have an access to the dungeon. The characteristics of such accounts are a darker circle in the middle, that is lighted when the cursor hovers over it. There are more characteristic, as a extra tab in Inventory with stones on it and also are there some small changes as other graphics for the energy from the Bronze, Silver and Gold boxes

    You need to win Forest 5 before you can enter the dungeon (if you have it).

    Until you win Forest 5, you'll get a message that the dungeon is closed now.

    Here's a look on a closed dungeon (can't be entered yet).

    All the dungeons images
    A look onto the Fire dungeon

    The 5 dungeons are in a rotating cycle of 24 hours each (light, dark, fire, earth, water), with 12 doors in each, that can be opened with a skeleton key. In each dungeon place you can battle with an opponent deck. For your deck you can choose only cards from opposing colour (only water cards for fire-dungeon for example) to the dungeon deck.

    For each dungeon, you can make an own separate deck (after pressing battle there is an option to edit your deck), which you can also later edit.

    Before the dungeon battle

    Each dungeon door has a higher opposite deck power, with the battles are duel battle with 7 cards. A win with 3 stars gives a raid permit for every time that you battle this door again. You have to choose every time between fight or raid (if you like to see the fight or not). The number of keys that you have in each dungeon is reset every day to 10 keys (which means 10 fights). You can buy skeleton keys with rubies, which are kept and can be used in all colour dungeons.

    For every won battle or raid, you get stones in the dungeon colour (From Fire - Garnet, Earth - Emerald, Water - Aquamarine, light - Topaz and Dark - Amethyst). You can then put these stonesto strengthen your cards of the same color. You can put one stone to each Common and Rare cards, and two stones for each Epic, Legendary and Mythic cards. If you want to put new higher level stones later on, to cards that you've already put stones to, You can destroy the stones that you have put into cards, to make room for higher level stones. You can also retrieve the stones that you've put into cards (which cost rubies), instead of destroying them.

    The first stones you get from the dungeon are chipped ones. They give +10 bonus to AT and Hp. The chipped stones can be upgraded to a shard stone with 4 chipped stones to a shard stone for 3000 gold. Shard stone gives +25 to AT & HP, and so on there are more upgrades (For every 4 stones of one level, you can get one stone of a higher level, for an increasing amount of gold). Each higher stone gives more bonus to the AT & HP of the card that theiy're being put to (see table below). There are expected 9 upgrades possible to a +350 to AT & HP stone, I can confirm 4 upgrades.

    The AT/HP bonus is added before a card set bonus is added.

    That means, a pure stone gives 100 * 1,75 AT/HP (=> 175) to a card in a full card set.


    Stones levels

    Обновление камня
    Graphic Name Bonus to

    Atk & HP

    Gold needed

    to upgrade

    Number of chipped

    stones needed

    Cost to remove

    Забав себе

    Chipped +10 1000 1

    4^(1-1)=1

    5 Gems

    (not worth it)

    Shard +25 1100 4

    4^(2-1)

    10 Gems

    (not worth it)

    Polished +40 1160 16

    4^(3-1)

    20 Gems

    (worth if only can

    raid 2 chip/key)

    Regular +70 1220 64

    4^(4-1)

    40 Gems

    (worth if only can

    raid 1 shard/key)

    Pure +100 1280 196

    4^(3)*3

    80 Gems

    (worth if only can

    raid 2 shard/key)

    Radiant +130 1340 576

    4^3*3^2

    120 Gems

    (worth if only can

    raid 1 polish/key)

    Flawless +180 1410 1728

    4^3*3^3

    180 Gems

    (worth if only can

    raid 2 polish/key)

    Royal +220 1480 3456

    4^3*3^3*2

    270 Gems
    Perfect +270 1550 6912

    4^3*3^3*2^2

    405 Gems
    Divine +350 - 13824

    4^3*3^3*2^3

    510 Gems


    Maps and levels

    Win map with 3 stars to obtain permit to raid. Booby prize (if you loose) is 100 gold coins. Note that deck power varies slightly between dungeons by a few points. The new dungeons (September 12, 2020 change) now contain previous event cards which may add card set bonus if more than 4 event cards appear in enemy deck.

    Map Name Rewards (win/star 1/star 2) Health Deck Power   
    1 Dungeon 1 1/1/1 Chipped 237 741
    Dungeon 2 1/1/2 Chipped 248 984
    Dungeon 3 1/1/2 Chipped 259 1221
    Dungeon 4 2/2/3 Chipped 272 1468
    Dungeon 5 2/2/4 Chipped 285 1692
    Dungeon 6 2/2/5 Chipped 300 1950
    Dungeon 7 3/3/4 Chipped 315 2188
    Dungeon 8 3/3/6 Chipped 332 2448
    Dungeon 9 4/4/10 Chipped 349 2691
    Dungeon 10 4/4/6 Chipped 368 2927
    Dungeon 11 4/4/8 Chipped 387 3186
    Dungeon 12 4/4/10 Chipped 408 3414
    2 Dungeon 13 1/1/1 Shard 429 3772
    Dungeon 14 1/1/2 Shard 452 4103
    Dungeon 15 1/1/2 Shard 475 4481
    Dungeon 16 2/2/3 Shard 500 4808
    Dungeon 17 2/2/4 Shard 525 5179
    Dungeon 18 2/2/5 Shard 552 5533
    Dungeon 19 3/3/4 Shard 579 5867
    Dungeon 20 3/3/6 Shard 608 6221
    Dungeon 21 4/4/10 Shard 637 6578
    Dungeon 22 4/4/6 Shard 668 6927
    Dungeon 23 4/4/8 Shard 699 7282
    Dungeon 24 4/4/10 Shard 732 7635
    3 Dungeon 25 1/1/1 Polished 765 8072
    Dungeon 26 1/1/2 Polished 800 8557
    Dungeon 27 1/1/2 Polished 835 9003
    Dungeon 28 2/2/3 Polished 872 9448
    Dungeon 29 2/2/4 Polished 909 9920
    Dungeon 30 2/2/5 Polished 948 10382
    Dungeon 31 3/3/4 Polished 987 10822
    Dungeon 32 3/3/6 Polished 1028 11288
    Dungeon 33 4/4/10 Polished 1069 11721
    Dungeon 34 4/4/6 Polished 1112 12188
    Dungeon 35 4/4/8 Polished 1155 12655
    Dungeon 36 4/4/10 Polished 1200 16843
    4 Dungeon 37 5/5/7 Polished 1245 17325
    Dungeon 38 5/5/10 Polished 1292 17732
    Dungeon 39 5/5/12 Polished 1339 18189
    Dungeon 40 6/6/9 Polished 1388 18658
    Dungeon 41 6/6/12 Polished 1437 19126
    Dungeon 42 6/6/15 Polished 1488 19595
    Dungeon 43 7/7/10 Polished 1539 20054
    Dungeon 44 7/7/14 Polished 1592 20457
    Dungeon 45 7/7/17 Polished 1645 20924
    Dungeon 46 8/8/12 Polished 1700 21394
    Dungeon 47 8/8/16 Polished 1755 21841
    Dungeon 48 8/8/20 Polished 1812 22311
    5 Dungeon 49 9/9/13 Polished 1869 22788
    Dungeon 50 9/9/18 Polished 1928 23262
    Dungeon 51 9/9/22 Polished 1987 23646
    Dungeon 52 10/10/15 Polished 2048 24107
    Dungeon 53 10/10/20 Polished 2109 24576
    Dungeon 54 10/10/25 Polished 2172 25048
    Dungeon 55 11/11/16 Polished 2235 25515
    Dungeon 56 11/11/22 Polished 2300 25989
    Dungeon 57 11/11/27 Polished 2365 26449
    Dungeon 58 12/12/18 Polished 2432 26821
    Dungeon 59 12/12/24 Polished 2499 27294
    Dungeon 60 12/12/30 Polished 2568 27765

    Water Dungeon V

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