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    Combat Simulator Version 3

    Usage

    1. Go to the game and press Ctrl+U (⌥ + ⌘ + U on a Mac), which should pop up a text screen of the webpage source with in particular your 'userData'.
      • On nutaku.net server: right click on the game, select This Frame, and then select View Frame Source, which will pop up the webpage source.
      • Chrome on Android: log in first, tap on the pencil to edit the web address and change it into e.g. view-source:https://smutstone.com/, which should pop up the webpage source.
    2. Select all of it (Ctrl+A), or at least the part that begins with 'var userData', and copy it into the clipboard (Ctrl+C).
    3. Select all contents of the first text window and replace it with the data stored in your clipboard (Ctrl+V). The drop down box with the decks should contain your decks now.
    4. Select a deck, select a location, and select a mission.
    5. Click the Combat button to run the simulation.
    6. The results are presented in the Output frame.

    basic

    Results

    The results show:

    • The unsupported effects and artifacts if any, which were used in the fights.
    • Your chance to win.
    • Your chances to win respectively 1, 2, or 3 stars.
    • If relevant, the average damage that you'll do in 1 fight, including its standard deviation. This is in particular for 'boss fights', where our enemy has an unlimited number of cards.
    • The number of fights that were executed to find those chances (n).
    • The "farm" result if applicable. That is the amount of gold per unit of energy.
    • If it was a 'boss fight', there is a line that shows how many fights we need. For example "P(N=5)=90% P(N=6)=10%" means that we probably need 5 fights, but we should be prepared for 6 fights.
    • If we 'optimized the artifacts' there will be a line that shows the cost to redistribute the artifacts. There will be multiple results that are sorted in increasing redistribution costs.

    Credits and History

    V4.00 - Combat Simulator has most of the effects/artifacts added . You can also optimize artifacts, select the artifacts that you want to have in your simulation.. The results are very close to what you get in the game. Here you can read more about the implemented artifacts/effects Combat_simulator_Effects_and_artifacts

    V3.38 - Light-777-Angel added Firefly (Healig Spirit) and Rocket effects

    V3.37: - Light-777-Angel added Lucky Heal and Titan Armor effects

    Combat simulator updated to V3.31: - (V3.30) added ability to view open tasks in week 2 and week 3 of an event. - (V3.06) added ability to see your guild ward troops.

    - In (V2.6) - Massive improvement compared to v2.0. In this version you can simulate your preferred card deck/set, add whatever artifact you want to your cards, change parameter of each card - level, star value,added stones, soulbind, artifact level..

    Simulate a fight with any enemy from campaign mode, journey mode, event chapters, superboss levels that gives artifacts..etc. You can also see a list with all your artifacts and the cards that have those artifacts. Select your desired card picture style form round/icon to star 1 or star 2 pictures. You can also activate all girls and artifacts and experiment with that. Many other advanced options.

    - In (V2.2) you can increase parameters of the cards to simulate a card upgrade before you actually do it on the game.

    - (V2.0) improved with better accuracy when simulating battles with enemies that have a deck of 7 cards, in castle map and event fights.


    Thanks to:
    Original Programmer: @I like Serena.
    User @Tumyp from discord for programming to improve the simulator to V2.0.
    Updated to V3.0 , programming by @I like Serena
    CSS code by Light-777-Angel (+light programming) and @I like Serena.

    Discord Channel

    #combat-simulator