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    Artifacts rebalancing: NEW

    NEW: Artifacts rebalancing

    Today august 03 2022 the game developing team changed all artifacts and effects in an attempt at rebalancing the game.

    Unfortunately, as usual, they did not published any list with the changes so at the moment everything is a mess until we figure out what they've done.

    this is new....and unreal

    we're working to make a list with all the changes......then we'll try to readjust the combat simulator.

    Impact Effect Before After
    ++ AbyssalWrath Hits the cards near the opposite one with 50% chance and with 50% of attack. Once, hits the cards near the opposite one with 55% of attack.
    ++ AbyssalWrath {n} Hits the cards near the opposite one with 50% chance and with 20/30/40/50/60% of attack. Once, hits the cards near the opposite one with 20/30/40/50/60% of attack.
    ++ AdamantWill Enemy effects don't affect the card. Once, increases HP and AT by 40%. Enemy effects don't affect the card.
    +/- AlliedStrike Once, hit the opposite card with the combined attack power of all the friendly cards on the field. Every round increases card's attack by 40% for each alive friendly card.
    + Backstab Before each hit does additional damage to all opposite cards: 15% HP Before each hit does additional damage to all opposite cards: 20% HP
    ++ BladeDance Each turn the card does additional damage of 30% from it's attack to each opposite card with 50% chance. Each turn the card does additional damage of 50% from it's attack to each opposite card with 50% chance.
    ++ BlessedSun Every round heals 10% of HP to itself and the nearest cards. Every round heals 30% of HP to itself and the friendly cards.
    -- Chain Lightning {n} A bolt deals 15/25/40/60/80% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg. A bolt deals 15/25/40/55/65% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg.
    +/- ChillingTouch Decrease the attack of all rival cards by 10% Decrease the attack of all rival cards by 20%. Can affect each card only once.
    +/- ChillingTouch {n} Decrease the attack of all rival cards by 2/4/6/10/15% Decrease the attack of all rival cards by 5/10/15/20/25%. Can affect each card only once.
    + Claws With 50% chance, scratches one of the enemy's cards. A scratched card starts to bleed loosing 30% of its HP after each hit. Once, scratches the cards near the opposite one with 50% of their base HP.
    - Confusion Once, turns the opposite card against its neighbours. All the cards involved get 30% of normal damage. Once, turns the opposite card against its neighbours. All the cards involved get 30% of normal damage. The opposite card misses its hit.
    ++ Curse Decreases the attack of the rival card by 20% Decreases the attack of the rival card by 35%
    -- DiscovererStrike As soon as the card appears on a battlefield, it strikes the opposite one with 150% of attack. As soon as the card appears on a battlefield, it strikes the opposite one with 100% of attack.
    -- DivineShield Makes all own cards invincible for one blow Makes a shield, which protects friendly cards from 60% AT
    ++ Dragon Tear {n} New Once, increases friendly card's HP by 15/20/25/30/40% of their base HP
    + EnchantingSong Each turn the card with 50% chance decreases the attack of all the opponent cards by 20%. Can`t decrease the attack of the same card twice. Each turn the card with 50% chance decreases the attack of all the opponent cards by 30%. Can`t decrease the attack of the same card twice.
    ++ Fearblow Before each blow does additional damage: 30% of opponent card's HP Before each blow does additional damage: 50% of opponent card's base HP
    ++ FearBlow {n} Before each blow does additional damage: 15/20/25/30/40% of opponent card's HP Before each blow does additional damage: 15/20/35/45/55% of opponent card's HP
    -- Fireball Throws a fireball that hits all the enemy cards by 50% of the card's attack Throws a fireball that hits all the enemy cards by 35% of the card's attack
    -- Fireball {n} Throws a fireball that hits all the enemy cards by 10/20/35/50/65% of the card's attack Throws a fireball that hits all the enemy cards by 15/20/25/30/40% of the card's attack
    + Heal {n} Heal all own cards by 10/20/30/40/50% of their total HP (no more then maximal) Heal all own cards by 10/20/30/40/55% of their total HP (no more then maximal)
    ? HealingSpirit Inflicts additional 30% damage and heals friendly cards on the same amount combined. Inflicts additional 30% damage and heals friendly cards on the same amount.
    - HealingSpirit {n} Inflicts additional 15/20/25/35/40% damage and heals friendly cards on the same amount combined. Inflicts additional 15/20/25/30/35% damage and heals friendly cards on the same amount.
    -- IceShield Makes a shield, which protects friendly cards from 50% AT and freezes each enemy's card with 50% chance. Makes a shield, which protects friendly cards from 30% AT and freezes each enemy's card with 50% chance.
    + Ignition Deals 40% AT fire damage. Has a 50% chance to ignite enemy cards for 2 rounds. Deals 15% AT damage to the ignited cards each round. Deals 30% AT fire damage. Ignites enemy cards for 2 rounds. Deals 15% AT damage to the ignited cards each round.
    + IronGrip Increases card's attack by 70%. Overkill damage goes to another enemy card. Doesn't stack with Vengeance Song (aka MassRage). Increases card's attack by 70%. Overkill damage goes to another enemy card.
    -- JewelLightning Once, decreases any damage to self by 40% and turns back this damage to enemy's cards Once, decreases any damage to self by 20% and turns back this damage to enemy's cards
    +/- LastStand Revive itself after death with 50% chance Revives itself after death with 20% HP
    0 LightSnowman On defeat summons Snowman with a Mass Shield Effect On defeat summons Snowman with Aegis Effect
    - LuckyDodge {n} Avoid damage from the strike with 10/20/35/50/65% chance. Avoid damage from the strike with 10/20/35/50/55% chance.
    ++ LuckyHeal After the strike, attempts to heal self by 20% of total HP (no more then maximal) with 50% chance. After each friendly card's hit has 30% chance to heal self by 50% of total HP.
    ++ LuckyHeal {n} After the strike, attempts to heal self by 10/15/20/25/30% of total HP (no more then maximal) with 50% chance. After each friendly card's hit has 50% chance to heal self by 10/20/30/40/55% of total HP.
    + LuckyStrike After the main strike, attempts another strike with 50% chance. After the main strike, attempts another strike with 60% chance.
    + LuckyStrike {n} After the main strike, attempts another strike with 20/30/40/50/60% chance. After the main strike, attempts another strike with 20/30/40/50/65% chance.
    +/- Mass Rage Increase the attack of all own cards by 15% Increase the attack of all own cards by 30%. Can affect each card only once.
    ++ Poison Poisons the opposite card. Poisoned card loses 25% of its HP at the start of each turn. Poisons the opposite card. Poisoned card loses 40% of its HP at the start of each turn.
    ++ Poison {n} Poisons the opposite card. Poisoned card loses 10/15/20/25/30% of its HP at the start of each turn. Poisons the opposite card. Poisoned card loses 10/20/30/40/45% of its HP at the start of each turn.
    +/++ Rage Increase the card's attack by 20% Once, increases the card's attack by 70%
    +/++ Rage {n} Increase the card's attack by 5/10/15/20/30% Once, increases the card's attack by 30/40/50/60/75%
    -- Retribution When hit, return 30% of the opposite card's attack to all the enemy cards. When hit, return 20% of the opposite card's attack to all the enemy cards.
    - Retribution {n} When hit, return 5/10/15/20/30% of the opposite card's attack to all the enemy cards. When hit, return 5/10/15/20/25% of the opposite card's attack to all the enemy cards.
    + Ricochet Blocks 25% of damage and turns back 25% of the damage to one of the enemy cards. Doesn't stack with Aegis. Blocks 25% of damage and turns back 25% of the damage to one of the enemy cards.
    + Shield Decrease any damage to self by 30% Decrease any damage to self by 35%
    -- Silence Don't allow enemy cards to cast spells while the card is alive. Doesn't allow enemy cards to cast spells with 50% of chance.
    + Thunder With a 50% chance an electric strike hits a random card with 40% of attack at the first strike, then affects its neighbor with twice less damage. With a 50% chance an electric strike hits a random card with 50% of attack at the first strike, then affects its neighbor with twice less damage.
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