Artifact holds a spell or special ability, an effect. Get an artifact from the Golden Coffers or battling Super Boss during events. Remember, the time is limited!
Artifacts can be given to cards which dont have their own spells or abilities. All the artifacts you get, you can view in the inventory. Add an artifact to a card using special button in the Card popup.
Artifacts, just as cards, have stars, and need duplicates to upgrade to the next star. The more stars, the more powerful artifact becomes, and although you can only get duplicates in the week(s) they're available, you can still upgrade them in the next weeks, or even after the event ends, exactly like card seducing.
Cost and upgrades
Type 1
Cost per Level | Duplicates | Total dups needed | Upgrade | Removal |
---|---|---|---|---|
Lv 1 | 1 | 1 | 0 | 15 K |
Lv 2 | 4 | 5 | 50 K | 37 K |
Lv 3 | 8 | 13 | 100 K | 75 K |
Lv 4 | 12 | 25 | 150 K | 112 K |
Lv 5 | 20 | 45 | 200 K | 150 K |
Type 2
Cost per Level | Duplicates | Total dups needed | Upgrade | Removal |
---|---|---|---|---|
Lv 1 | 1 | 1 | 0 | 15 K |
Lv 2 | 1 | 2 | 50 K | 37 K |
Lv 3 | 1 | 3 | 100 K | 75 K |
Lv 4 | 1 | 4 | 150 K | 112 K |
Lv 5 | 1 | 5 | 200 K | 150 K |
Type 3 (Vaccines)
Cost per Level | Duplicates | Total dups needed | Upgrade | Removal |
---|---|---|---|---|
Lv 1 | 1 | 1 | 0 | 15 K |
Lv 2 | 10 | 11 | 50 K | 37 K |
Lv 3 | 25 | 36 | 100 K | 75 K |
Lv 4 | 50 | 86 | 150 K | 112 K |
Lv 5 | 100 | 186 | 200 K | 150 K |
Artifacts
ID | Name | Color | Effect | Info |
---|---|---|---|---|
1 | Dark | Fireball I-V | Throws a fireball that hits all the enemy cards by 15,20,25,30,40% of the card's attack | |
2 | Dark | Chain Lightning I-V | A bolt deals 15,25,40,55,65% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg. | |
3 | Dark | Heal I-V | Heal all own cards by 10,20,30,40,55% of their total HP (no more then maximal) | |
4 | Light | Rage I-V | Increase the card's attack by 30,40,50,60,75% | |
5 | Light | Shield I-V | Decrease any damage to self by 15,20,25,30,40% | |
6 | Light | Heal I-V | Heal all own cards by 10,20,30,40,55% of their total HP (no more then maximal) | |
7 | Red | Fireball I-V | Throws a fireball that hits all the enemy cards by 15,20,25,30,40% of the card's attack | |
8 | Red | Rage I-V | Increase the card's attack by 30,40,50,60,75% | |
9 | Red | Heal I-V | Heal all own cards by 10,20,30,40,55% of their total HP (no more then maximal) | |
10 | Blue | Chilling Touch I-V | Decrease the attack of all rival cards by 5,10,15,20,25% | |
11 | Blue | Chain Lightning I-V | A bolt deals 15,25,40,55,65% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg. | |
12 | Blue | Heal I-V | Heal all own cards by 10,20,30,40,55% of their total HP (no more then maximal) | |
13 | Light | Fireball I-V | Throws a fireball that hits all the enemy cards by 15,20,25,30,40% of the card's attack | |
14 | Light | Backstab I-V | Before each hit does additional damage to all opposite cards: 3,6,10,15,20% HP | |
15 | Light | Retribution I-V | When hit, return 5,10,15,20,25% of the opposite card's attack to all the enemy cards. | |
16 | Green | Heal I-V | Heal all own cards by 10,20,30,40,55% of their total HP (no more then maximal) | |
17 | Green | Rage I-V | Increase the card's attack by 30,40,50,60,75% | |
18 | Green | Chain Lightning I-V | A bolt deals 15,25,40,55,65% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg. | |
19 | Panacea I-V | Prevents infection, gives 5,10,20,35,40% AT and heals 5,10,20,35,40% HP on first infection attempt. | ||
20 | Panacea I-V | Prevents infection, gives 5,10,20,35,40% AT and heals 5,10,20,35,40% HP on first infection attempt. | ||
21 | Panacea I-V | Prevents infection, gives 5,10,20,35,40% AT and heals 5,10,20,35,40% HP on first infection attempt. | ||
22 | Panacea I-V | Prevents infection, gives 5,10,20,35,40% AT and heals 5,10,20,35,40% HP on first infection attempt. | ||
23 | Panacea I-V | Prevents infection, gives 5,10,20,35,40% AT and heals 5,10,20,35,40% HP on first infection attempt. | ||
24 | Panacea I-V | Prevents infection, gives 5,10,20,35,40% AT and heals 5,10,20,35,40% HP on first infection attempt. | ||
25 | Light | Chilling Touch I-V | Decrease the attack of all rival cards by 5,10,15,20,25% | |
26 | Light | Chain Lightning I-V | A bolt deals 15,25,40,55,65% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg. | |
27 | Light | Lucky Dodge I-V | Avoid damage from the strike with 10,20,35,50,55% chance. | |
28 | Blue | Aegis I-V | Decrease any damage to own cards by 5,10,15,20,25% | |
29 | Blue | Fear Blow I-V | Before each blow does additional damage: 15,20,35,45,55% of opponent card's HP | |
30 | Blue | Lucky Strike I-V | After the main strike, attempts another strike with 20,30,40,50,65% chance. | |
31 | Blue | Rage I-V | Increase the card's attack by 30,40,50,60,75% | |
32 | Blue | Lucky Dodge I-V | Avoid damage from the strike with 10,20,35,50,55% chance. | |
33 | Blue | Backstab I-V | Before each hit does additional damage to all opposite cards: 3,6,10,15,20% HP | |
34 | Dark | Fear Blow I-V | Before each blow does additional damage: 15,20,35,45,55% of opponent card's HP | |
35 | Dark | Lucky Strike I-V | After the main strike, attempts another strike with 20,30,40,50,65% chance. | |
36 | Dark | Backstab I-V | Before each hit does additional damage to all opposite cards: 3,6,10,15,20% HP | |
37 | Red | Aegis I-V | Decrease any damage to own cards by 5,10,15,20,25% | |
38 | Red | Retribution I-V | When hit, return 5,10,15,20,25% of the opposite card's attack to all the enemy cards. | |
39 | Red | Lucky Dodge I-V | Avoid damage from the strike with 10,20,35,50,55% chance. | |
40 | Light | Lucky Strike I-V | After the main strike, attempts another strike with 20,30,40,50,65% chance. | |
41 | Light | Aegis I-V | Decrease any damage to own cards by 5,10,15,20,25% | |
42 | Light | Fear Blow I-V | Before each blow does additional damage: 15,20,35,45,55% of opponent card's HP | |
43 | Green | Fireball I-V | Throws a fireball that hits all the enemy cards by 15,20,25,30,40% of the card's attack | |
44 | Green | Aegis I-V | Decrease any damage to own cards by 5,10,15,20,25% | |
45 | Green | Lucky Dodge I-V | Avoid damage from the strike with 10,20,35,50,55% chance. | |
46 | Red | Fear Blow I-V | Before each blow does additional damage: 15,20,35,45,55% of opponent card's HP | |
47 | Red | Backstab I-V | Before each hit does additional damage to all opposite cards: 3,6,10,15,20% HP | |
48 | Red | Chilling Touch I-V | Decrease the attack of all rival cards by 5,10,15,20,25% | |
49 | Dark | Retribution I-V | When hit, return 5,10,15,20,25% of the opposite card's attack to all the enemy cards. | |
50 | Dark | Aegis I-V | Decrease any damage to own cards by 5,10,15,20,25% | |
51 | Dark | Chilling Touch I-V | Decrease the attack of all rival cards by 5,10,15,20,25% | |
52 | Green | Fear Blow I-V | Before each blow does additional damage: 15,20,35,45,55% of opponent card's HP | |
53 | Green | Shield I-V | Decrease any damage to self by 15,20,25,30,40% | |
54 | Green | Retribution I-V | When hit, return 5,10,15,20,25% of the opposite card's attack to all the enemy cards. | |
55 | Blue | Retribution I-V | When hit, return 5,10,15,20,25% of the opposite card's attack to all the enemy cards. | |
56 | Blue | Shield I-V | Decrease any damage to self by 15,20,25,30,40% | |
57 | Blue | Fireball I-V | Throws a fireball that hits all the enemy cards by 15,20,25,30,40% of the card's attack | |
58 | Green | Chilling Touch I-V | Decrease the attack of all rival cards by 5,10,15,20,25% | |
59 | Green | Backstab I-V | Before each hit does additional damage to all opposite cards: 3,6,10,15,20% HP | |
60 | Green | Lucky Strike I-V | After the main strike, attempts another strike with 20,30,40,50,65% chance. | |
61 | Red | Shield I-V | Decrease any damage to self by 15,20,25,30,40% | |
62 | Red | Chain Lightning I-V | A bolt deals 15,25,40,55,65% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg. | |
63 | Red | Retribution I-V | When hit, return 5,10,15,20,25% of the opposite card's attack to all the enemy cards. | |
64 | Blue | Abyssal Wrath I-V | Once, hits the cards near the opposite one with 20,30,40,50,60% of attack. | |
65 | Blue | Enchanting Song I-V | Each turn the card with 50,50,50,50,50% chance decreases the attack of all the opponent cards by 5,10,15,20,25%. Can`t decrease the attack of the same card twice. | |
66 | Blue | Healing Spirit I-V | Inflicts additional 15,20,25,30,35% damage and heals friendly cards on the same amount. | |
67 | Dark | Shield I-V | Decrease any damage to self by 15,20,25,30,40% | |
68 | Dark | Rage I-V | Increase the card's attack by 30,40,50,60,75% | |
69 | Dark | Lucky Dodge I-V | Avoid damage from the strike with 10,20,35,50,55% chance. | |
70 | Green | Olympic Shield I-V | Makes the opposite card to miss its hits with 20,30,40,50,60% chance. | |
71 | Green | Lucky Heal I-V | After each friendly card's hit has 50,50,50,50,50% chance to heal self by 10,20,30,40,55% of total HP. | |
72 | Green | Poison I-V | Poisons the opposite card. Poisoned card loses 10,20,30,40,45% of its HP at the start of each turn. | |
73 | Light | Enchanting Song I-V | Each turn the card with 50,50,50,50,50% chance decreases the attack of all the opponent cards by 5,10,15,20,25%. Can`t decrease the attack of the same card twice. | |
74 | Light | Heal I-V | Heal all own cards by 10,20,30,40,55% of their total HP (no more then maximal) | |
75 | Light | Shield I-V | Decrease any damage to self by 15,20,25,30,40% | |
76 | Dark | Fear Blow I-V | Before each blow does additional damage: 15,20,35,45,55% of opponent card's HP | |
77 | Dark | Heal I-V | Heal all own cards by 10,20,30,40,55% of their total HP (no more then maximal) | |
78 | Dark | Retribution I-V | When hit, return 5,10,15,20,25% of the opposite card's attack to all the enemy cards. | |
79 | Red | Rocket I-V | Every turn attacks one of the enemy cards with 20,30,40,50,60% of its base HP. | |
80 | Red | Titan Armor I-V | Once, increases the card's HP by 40,60,80,100,120% | |
81 | Red | Stun Bomb I-V | Makes each opposite card to miss its hit with 15,20,25,30,35% chance | |
82 | Light | Retribution Strike I-V | After each friendly card's hit has 15,20,25,30,40% chance to strike again. | |
83 | Light | Stronghold I-V | Once, builds strongholds on allied cards which block 10,20,30,40,50% of damage and have 40,40,40,40,40% chance of not being destroyed after hit. | |
84 | Light | Chain Of Justice I-V | Chains every enemy card with 15,20,25,30,40% chance. Chained card skips its next turn. | |
85 | Green | Dragon Tear I-V | Once, increases friendly card's HP by 15,20,25,30,40% of their base HP | |
86 | Green | Adamant Will I-V | Once, increases HP and AT by 10,20,30,40,55%. Enemy effects don't affect the card. | |
87 | Green | Nine Ring Sword I-V | Increases the card's AT by 15,20,25,30,40% and has a 40,40,40,40,40% chance to strike again | |
88 | Blue | Mithril Armor I-V | Once, gives a 5,10,15,20,25% defence. Every turn has a 50,50,50,50,50% chance to avoid enemy's strike | |
89 | Blue | Mass Freeze I-V | Prevents the attack of all the enemy's cards for one turn with 15,20,25,30,40% chance | |
90 | Blue | Jewel Shield I-V | Once, decreases any damage to self by 60,60,60,60,60% and turns back this damage to enemy's cards | |
91 | Dark | Titan Armor I-V | Once, increases the card's HP by 40,60,80,100,120% | |
92 | Dark | Abyssal Wrath I-V | Once, hits the cards near the opposite one with 20,30,40,50,60% of attack. | |
93 | Dark | Enchanting Song I-V | Each turn the card with 50,50,50,50,50% chance decreases the attack of all the opponent cards by 5,10,15,20,25%. Can`t decrease the attack of the same card twice. | |
94 | Red | Lucky Heal I-V | After each friendly card's hit has 50,50,50,50,50% chance to heal self by 10,20,30,40,55% of total HP. | |
95 | Red | Retribution Strike I-V | After each friendly card's hit has 15,20,25,30,40% chance to strike again. | |
96 | Red | Olympic Shield I-V | Makes the opposite card to miss its hits with 20,30,40,50,60% chance. | |
97 | Light | Dragon Tear I-V | Once, increases friendly card's HP by 15,20,25,30,40% of their base HP | |
98 | Light | Mithril Armor I-V | Once, gives a 5,10,15,20,25% defence. Every turn has a 50,50,50,50,50% chance to avoid enemy's strike | |
99 | Light | Claws I-V | Once, scratches the cards near the opposite one with 20,30,40,50,55% of their base HP. | |
100 | Green | Chain Of Justice I-V | Chains every enemy card with 15,20,25,30,40% chance. Chained card skips its next turn. | |
101 | Red | Nine Ring Sword I-V | Increases the card's AT by 15,20,25,30,40% and has a 40,40,40,40,40% chance to strike again | |
102 | Blue | Retribution Strike I-V | After each friendly card's hit has 15,20,25,30,40% chance to strike again. | |
103 | Green | Motivation I-V | Increases the friendly card's AT and HP by 5,10,15,20,25% | |
104 | Green | Enchanting Song I-V | Each turn the card with 50,50,50,50,50% chance decreases the attack of all the opponent cards by 5,10,15,20,25%. Can`t decrease the attack of the same card twice. | |
105 | Green | Retribution Strike I-V | After each friendly card's hit has 15,20,25,30,40% chance to strike again. | |
106 | Blue | Olympic Shield I-V | Makes the opposite card to miss its hits with 20,30,40,50,60% chance. | |
107 | Blue | Chain Of Justice I-V | Chains every enemy card with 15,20,25,30,40% chance. Chained card skips its next turn. | |
108 | Blue | Nine Ring Sword I-V | Increases the card's AT by 15,20,25,30,40% and has a 40,40,40,40,40% chance to strike again | |
109 | Dark | Nine Ring Sword I-V | Increases the card's AT by 15,20,25,30,40% and has a 40,40,40,40,40% chance to strike again | |
110 | Dark | Dragon Tear I-V | Once, increases friendly card's HP by 15,20,25,30,40% of their base HP | |
111 | Dark | Mass Freeze I-V | Prevents the attack of all the enemy's cards for one turn with 15,20,25,30,40% chance | |
112 | Red | Mithril Armor I-V | Once, gives a 5,10,15,20,25% defence. Every turn has a 50,50,50,50,50% chance to avoid enemy's strike | |
113 | Red | Allied Strike I-V | Every round increases card's attack by 20,25,30,35,45% for each alive friendly card. | |
114 | Red | Stronghold I-V | Once, builds strongholds on allied cards which block 10,20,30,40,50% of damage and have 40,40,40,40,40% chance of not being destroyed after hit. | |
115 | Light | Nine Ring Sword I-V | Increases the card's AT by 15,20,25,30,40% and has a 40,40,40,40,40% chance to strike again | |
116 | Light | Titan Armor I-V | Once, increases the card's HP by 40,60,80,100,120% | |
117 | Light | Motivation I-V | Increases the friendly card's AT and HP by 5,10,15,20,25% | |
118 | Green | Claws I-V | Once, scratches the cards near the opposite one with 20,30,40,50,55% of their base HP. | |
119 | Green | Allied Strike I-V | Every round increases card's attack by 20,25,30,35,45% for each alive friendly card. | |
120 | Green | Stronghold I-V | Once, builds strongholds on allied cards which block 10,20,30,40,50% of damage and have 40,40,40,40,40% chance of not being destroyed after hit. | |
121 | Blue | Motivation I-V | Increases the friendly card's AT and HP by 5,10,15,20,25% | |
122 | Blue | Dragon Tear I-V | Once, increases friendly card's HP by 15,20,25,30,40% of their base HP | |
123 | Blue | Claws I-V | Once, scratches the cards near the opposite one with 20,30,40,50,55% of their base HP. | |
124 | Dark | Jewel Shield I-V | Once, decreases any damage to self by 60,60,60,60,60% and turns back this damage to enemy's cards | |
125 | Dark | Motivation I-V | Increases the friendly card's AT and HP by 5,10,15,20,25% | |
126 | Dark | Allied Strike I-V | Every round increases card's attack by 20,25,30,35,45% for each alive friendly card. | |
127 | Red | Fireball I-V | Throws a fireball that hits all the enemy cards by 15,20,25,30,40% of the card's attack | |
128 | Red | Heal I-V | Heal all own cards by 10,20,30,40,55% of their total HP (no more then maximal) | |
129 | Red | Stun Bomb I-V | Makes each opposite card to miss its hit with 15,20,25,30,35% chance |