CommentStreams:8118a7c1ac5b93ec33d1c3f8a482c1c3

I expected so much when I saw a brave 25500 gold reward for Cursed City 27 replay. Typically each time a new feature ships in this game an exploit fest occurs for a day or two that follow. A few people with overpowered decks have unlocked the whole Cursed City map and with guild bonuses and event decks started farming it with positive returns. And they obviosly were doing this in an automated way (since there is no way someone could open 22k boxes in one day by hand), which raised other players concerns and complains, so as a mitigation the loot tables were quickly adjusted for silver boxes. At that point the expoiters would have made around 12 million gold

To clarify this happened in the last 12 hours, so it was not aligned with Cursed Cirty map introduction.

I am not sure what were the devs thinking - maybe that no one wil be strong enough for a while to beat this new map. They probably have a wrong formula to estimate the value of the silver box. By my estimates even if you could reliably beat Castle 27 (19493 gold) and raid Cursed City 21 (24022 gold) the overall value of dust, energy and gold you would get would make the cost of opening slightly negative.

For now let's wait for the fix, it has to be either a fix in silver box tables (which cannot drop tickets and energy to zero as it would impact new players) or in the map rewards throughout all of the campaign maps (to make new maps attractive) or in the cost of the silver boxes. Some more complicated solutions possible (though I don't want to name them here yet, as I don't want them to be adopted).

The timing of this situation is quite unfortunate from the event perspective as the non-paying players will probably won't be able to get into the top 100 by the same method as before.