CommentStreams:Ea1fe8dae806beeb578dfd02470a8d3e

As for matchmaker manipulation and range of power of guilds, in this specific case with guild wars in this game is quite simple. Legit accounts that people actually use to play the game with will have as much power as possible. People will level up, seduce and soulbind cards of their main decks as much as they can. They will put the best stones they can. That is the major progressing point in the game making your main deck(s) stronger.

The ghost / farming accounts on the other way are made as weak as possible, just enough to win Forest 14 and unlock guild wars. That way a ghost guild with 8 of those weakest possible accounts are guaranteed to be weaker than any legit guild. So if we have, for example, 300 ghost guilds, made to farm medals originally, they are guaranteed to be the very botton 300 guilds in power. There wouldn't be any legit guild weaker or with the same range of power as them. The chance of all of them being matched against each other is almost 100%. Maybe in the frontier cut a little amount (a few dozen at max) of them might be matched against the weakest legit guilds (those weakest legit guilds would still be stronger than those ghost guilds).

And since just a few people are engaging in that madman tactics, at least to the point of opperating hundreds of accounts, if they have any form of communication (like discord) they could even fine tune their ghost guilds powers as so in: "put the power of your guilds 5k above the minimum with some more level up / seduce / stones" as to make a partition among them and guarantee for each of them almost 100% of their guilds being matched separately, that is that a single person operating a lot of ghosts would have almost 100% of wars with all 4 guilds controled by him, by the same person, making things simplier to opperate.

But I'm just thinking about possibilities here. No way I'll create accounts and test this. Since you seens to have started testing things with some new accounts, you may try and test all of these. Use the aproach of weakest possible power, just enough to win Forest 14. Those madman thought this through, I'm almost certain they are doing it that way.