CommentStreams:De548934c5603d6720cab76b5e5380ff

Thanks. Combat simulator rounds down to a multiple of 5 now. It is still slightly off though. Something with rounding up or down I guess.

Btw, I'm missing the event multiplier in your formula. I'm assuming it should be after adding the stones, and before adding the soulbind bonus.

For reference, I'm currently calculating it like this: rarityMultiplierTP = [, 100, 125, 150, 175, 225][rarity] bareTP = Math.ceil(rarityMultiplierTP * (stars + 0.15 * level) + stoneBonus) * eventMultiplier listTP = Math.floor((bareTP + soulBindBonus) * (1 + guildWeapon + guildElixir) / 5) * 5 csetTP = Math.floor((bareTP * (1 + csetBonus) + soulBindBonus) * (1 + guildWeapon + guildElixir) / 5) * 5 buildingTP = Math.floor((bareTP * (1 + csetBonus) + soulBindBonus) * (1 + guildWeapon + guildElixir + guildRune + 0.5) / 5) * 5 Any suggestion to fix it is welcome.