Talk:GAME Update V2/@comment-2607:FCC8:FA50:DC00:F079:23F7:90D9:5A36-20180929021319/@comment-2602:30A:2EAA:9E0:8DFF:340F:8438:CE20-20181001045556

Planning works better if you're in the event a lot later than other folks who are willing to publish information about tasks and how they're implemented. If not, you can never know for sure whether you should do try doing the next few tasks (and gamble that you'll be able to complete as many unknown tasks you need to improve your bracket), and you might end up getting surprised by a situation where completely the next task means completely three or four all at once.

Also, in the absence of past data, it's hard to tell where the metagame stands. For normal tourney, months of mostly zero change to the game means that people generally know that being able to spend less than 1000 mojo for gold is a particularly easy day, and if you see two or more people above 1500 well before end of day, you should just wait for an easier bracket. The first few days of this event was a crap shoot. On day 1, you could take 50th place with less than 500 trophies, while yesterday I saw people with over 1000 getting pushed out of the prize brackets.