Talk:XXX-Mas Adventures/@comment-2601:642:4A80:ADE0:6039:48EE:5EC4:106D-20200104212342/@comment-38998704-20200105132424

As I remember playing the MA.1 involved careful management of your duel chests because since there were less ways to get gears the whole time element balanced upon the maturation of the various chest values. You had to calculate when they would be ripe, and whether to save the big ones to get a jump start in the next round, or get them out of the way to work the slot for quicker products from smaller ones. Suddenly, the need for extra slots became apparent; up until then they just produced too many unuseful cards (there was no WoF to absorb them.)  Sometimes one needed to use a few rubles to get a chest or two to open before the time expired. Now with gears available from every angle, emptying your duel cellar wasn't ever a worry. I followed the analysis of not opting for extra spins until level 6, and may have got lucky in both my boards as great chunks of both cards fell within what felt a statistically fair distribution. I saw no point in striving to get them into higher star levels...