CommentStreams:746d6d4345385285cf357818ae1abd86

After looking at the change logs that some players worked hard to make and posted here (Realy devs? Why can't you post a simple changelog?), my overall impression is that devs targeted hard nerfing in two main aspects of effects/artifacts: Direct attack on enemy HP on normal missions, and cumulative enhancing(self)/nerfing(enemy) in boss fights. Devs must've considered those two aspects were too overpowered and nerfed them hard. The fact that devs had Iron Grip not stack with Vengeance Song already pointed out tha devs were not ok with Vengeance Song, specially after they drove themselves to a corner after adding 5 more cards with Vengeance Song on top of Temptress. Just imagine how strong against boss mission a deck with 6 cards fully improved (leveled-up, excited, etc) plus one card with heal, healing spirit, aegis, divine shield, chilling touch or even rage. It would have over 50% increase in attack per round. It could maybe reach 400k damage in a single try against a boss mission. So devs pretty much took out any cumulative aspect, continuous stacking, from effects. Vengeance Song, Chilling Touch and Curse do not stack anymore. People that code combat simulator (excelent tool, thank you for your effort fellow players that code it) should have a look at that. Those 3 effects work now just as Enchanting Song. The same card cannot be affected twice cumulatively. The animation keeps being played every turn but just so if a new card enter the table for it to receive the effect.

As for efects that allowed to direct attack enemy HP, very good against normal missions (be it 7 vs 7 or 3 vs 3), they pretty much nerfed all effects that would allow it. Allied Strike was the most nerfed. Now it simply cannot provide a direct attack to enemy HP. 100% nerf on that aspect. Discoverer Strike was nerfed from 150% to 100% extra attack on effect strike. Discoverer Strike got it easier because we only have one card with it and it is not even a set card, no set bonus. Chain Light (artifact only) Fireball, Ignition and Retribution got nerfed on their effect atack that could open a slot for a direct attack on enemy HP.

Otherwise some pretty much ignored and forgotten effects got buffed. Fear Blow got a very good buff.

Devs could have lowered price of taking off artifacts after these huge changes. Not so long ago they completely reworked economy lowering level-up and soulbiding costs while lowering farming ability for players. They shoud've lowered seducing and artifact remiving and improving prices as well.

Also, devs changed some of boss fights dymamics. I couldn't figure out the rules and thresholds, but if the opposing 3 cards are brought bellow a certain porcentage of their HPs they are all exchanged for new cards even though they are not dead yet. That makes boss deck to circle faster through his 7 cards and start over again. Don't know exactly if that benefits or harms players, or even it doesn't matter at all.