CommentStreams:D1bcfe4953fb427566513fe42d9892a0

as soon as it can be provided. I have a choice between Dragon Tear (once increases friendly card's hit points by 15% of their base HP - very useful defensively?) and Robe of Master (once increases HP and AT by 10%. and enemy effects don't affact the card?  very useful both offense and even more defense)  I pick the Robe and keep on going...