CommentStreams:8e7be7ee52f5733b5d285b0e19f3da8c

Since the guild wars is now unwinnable until fixed - I'll just continue sharing my observations.

There is around 250 actively competing guilds out of ~2000 at the moment. And about 20 players who set up some big guild portfolios. A couple own a hundred of guilds, around 15 - on average own around 20, and a few more - hard to count - 10-15 guilds. Some use very creative names and some don't.

As far as the exploit goes I suspect 10 guilds above and 10 guilds below is all it takes to be matched only with your own guilds. Add 30k or more season winning bonus and only the exploiters could keep winning - others don't have a chance. Well they could have had a chance but I suspect that those 20 exploiters control over 50 successful guilds (72k + 28k medals per war), and even though they don't need to win in that many guilds their scores are too high to let the regular guilds win anything at all.

I was considering getting into this exploit game myself - since a known exploit which isn't fixed is a feature - maybe making 20 guilds and hurray, but I think that this boat has sailed and unless the exploiters are going to cut their appetites and let the regular players win the general player population will demand justice and developers will have to intervene soon.

Alas, in this season the top 50 are going to be just this - 90% are exploiter plus a few paying players.