HItest88 Guild Page

The following page has information for HItest88 Guild Members:

First let me say that I trust all of you to do what you think best. So, none of the items below are intended to be"fiat commands". They are merely suggestions based on past experience and may not always be applicable.

Please feel free to use your own discretion as a War (or Round) progresses.

In particular it will have information regarding how I will indicate to eramosat what cells that I hoping that they can support taking in each Round. If "eramosat" is available. I will also list a few idiosyncrasies that I ex[ect that you will notice. I will explain each one so that you understand that there is a method to what appears to be questionable playing strategies.

Keep in mind that I hope to maximize our score each War, by trading cells with the opponent Guilds. Hence, with very Rare exceptions, (maybe 1 or 2 times each season) I will not defend any of our cells until Round 8 or 9. But even very rarely in Round 8. But Round 9 yes. Every point counts.

First I few Terms that I will use below:

I use numbers for specific cells as they appear in the 6x6 matrix. The top row is 11 thru 16 and the bottom Row is 61 thru 66.

"X" is the Marauder strength for the current War we are fighting and will change over time as the Guild members change or strengthen their teams or Guild Bonuses are purchased.

"Center Cell(s)" is self explanatory but refers to the center 4 cells where a Color Bonus is applicable. (33, 34, 43, 44)

"Tower Cell(s)" is the for the 4 Towers where Color Bonus also applies. (22, 25, 52, 55)

"Center Access Cells" are the 8 cells that are adjacent to each a Center Cell, and also a Tower Cell, a Center Access cell and a home cell. (23, 24, 32, 35, 42, 45, 53, and 54).

"Corner Cell(s)" refers to the 4 corners. (11, 16, 61, and 66)

"Home Cell(s)" refers to the other 16 cells 4 are for each of the 4 Guilds in the War.

"ROI" stands for Return On Investment (ROI). Simply put spending 5,000 troops to take a Home Cell, has the same ROI as spending 10,000 Center Access cell, which has the same ROI as spending 20,000 troops to take a Tower, which has the same ROI as spending 40,000 Troops to take a center cell. (But of course this does not take into account the Color Bonuses that are available for the Tower and Center Cells. So, the True ROI given above is much greater for the Tower and Center Cells if you are sending troops that get the color Bonus. For each of the examples above (not including possible color bonuses values) your ROI is 240 Points for each 5,000 troops.

Since you do not appear to be interested in direct communication which I totally get..... Here is how I will indicate to you, what cells that I am hoping that you can assist taking each round. I will only do this for cells where there are troops counts (either Marauder or Opponent Guilds) that are around 1/2 "X" or more. I will place a token troop there, probably less than 500 strength. That will help you identify the cells since there will be a blinking Red light on the cell. If you are not available, that will not normally be an issue, someone else will cover the cell. Keep in mind this troop may be placed there fairly early, even in Main Phase. So, I might place a 500 strength troop on a cell with 15,000 opponent troops strength there. But, the opponent Guild may reinforce it to 70,000 where it is no longer worth taking the cell. Especially if it is Round 3 or 6 and the Cell troop strength will be cut in half. So, do not place troops on a cell, that you do not think we should be taking in a particular Round. (ie. Use your own discretion.) If I really feel we need to take the cell, it will be taken. Do, not feel that you are limited to the cells that I have indicated that I hope you can help with. Feel free to attack any other cell, that you feel we should take.

NOTE: There may be cases where I do not want to take a cell from an opponent. Example: There is a center cell that an opponent holds. It is that opponents only access be able to attack other center cells. If I do not see them attacking during the Prep Phase, I may (or may not) be willing to wait another Round to see if one of their Guild teams shows up in the next Round and attacks to take center cells from us.

I.E. I may be willing to Risk not getting 480 points by waiting a round to take the cells against the possibility of getting 960 in the Round after next if they take one of the adjacent center cells. (Or even 1920 if they take both of them.) But of course this would be under the assumption that we would be able to take those cells back from them. But as soon as I see them send the troops to take one of the other center cells, or even one of the adjacent center access cells, then I will free to take the cell from them.

Season 18 War 3 Round 1 Results and Round 2 Plans

There did not appear to be any action from any of the other 3 Guilds in Round 1.

I believe for Round 2, that we should restrict our attacks to the center cells only and not attack any of the home cells this Round.

Perhaps we will get some action in Rounds 2 or 3.

Season 18 War 3 Beginning Analysis

Here is the information on our opponents for War 3:

We have faced Blue before and they were a minimal participating Guild in that war. The other 2 teams are new to us. One appears to be to be a partially participating Guild and the other maybe a pretty good playing Guild.

Blue - BABEL - We faced this guild before they participated in 2 or 3 rounds and send out about 30% of their troops. They are currently in 722nd position with 7.6K points. So they have not done much in Wars 1 and 2 here in Season 18.

Yellow - All - This team is in 527th position in the season. Through War 2 they have scored 19.8K points. This would indicate that they are a minimal participating Guild and may only send out troops occasionally. They are across from us so we can see what they do in Rounds 1 and 2 before possibly facing off against them in Round 3.

Red - Smutstoneupc1 - This team is in 222nd place with 79.3K points. They are on our left side and are our best chance to score well here in War 3. So we will try to be careful with them in Rounds 1 and 2. They are our best chance to score well in War 3. So, we will try to be careful with them in Rounds 1 and 2.

Season 18 War 2 Beginning Analysis

Here is the information on our opponents for War 2:

We have faced Red before and they are a reasonably good playing team. But they do not have the ability to challenge us to win the War without considerable help. The other 2 teams are new to us, one appears to be a non-participating Guild. The other Guild is a very minimally participating Guild. So, bottom line we need to leverage Red every way that we can to maximize our score.

Red - Centavrr - We know that this guild is reasonably good playing guild. But they only appear to get about 50% of their troops out during the War. So, it is likely that only 2 or 3 of their Guild members do almost all of their playing. Currently in War 2 they are in 234th position with 43.8K points. They may have all of the level 1 guild shop bonuses. But none of the Level 3 color bonuses.

Blue - Mike - This team is in 1202th position in the season. Through round 1 where they scored they have only 600 points. That implies that they only scored 360 points in War 1. That could only happen as follows: they scored 240 in War 1 Round 1. The 2 teams on either side of them win War 1 took the towers. In Round 2, these 2 teams then took their outside homecells. That means they scored 120 points in Round 2 of War for their total of 360 points. Then they would have been eliminated in Round 3 of War 1 and never took any cells back. Q.E.D. they are a non-participating guild and we will just take their cells when we can.

Yellow - fate - They are in 492nd place in Season 18, with only 11.6K points. So they are unlikely to do much of anything here in War 2.