Talk:GAME Update V2/@comment-112.206.45.143-20191020090039/@comment-38998704-20191020200852

I imagine that it works this way. There are a team of maybe 5 -10, some coders, some graphic artists. Their chief interest is on-lining more women because that is were the analog fun is to be had; so therefore they don't really play the game themselves. To feed the game they keep fielding our complains. Since we complain about everything, they do their best to expand possiblities. One of them comes in with a suggestion and gets a green light. Once it is ready, other sysytems may have already impinged upon its value. Somethings seem promising but then dry up.

They have just plugged the complaint about limited worlds by giving us the island which is just beyond the reach for mortal players -- a set just under max levelling up with the available stones at circa 1100. Next place of set growth is events that provide spells as rewards, which can be used to strengthen cards that don't yet have spells. (There are three colours yet to run.) When they started duels it was to relieve a shortage of cards; once it came we quickly got a card surplus. The extra cards evolved the dusting system to recycle extraneous cards and to get us to take otherwise useless cards up to 5 star.

The alternative line in duels is built into its system, but was never delivered on -- doesn't seem essential, but neither does the league system any more -- unless since the wheel as a source of rubies has dried up, and restarting duels seems worth your time. Cashing all your boxes to get more cards and then cashing your cards for dust to get more cards makes sense. Perhaps they can find an extension that expands this cycle. The alarm clock system that made us farm duel chests put pressur einto that sysytem -- I am not sure why it vanished, but suspect that the players who had burst the fortune wheel whould have eaten all other players into frustration.