Talk:GAME Update V2/@comment-37362248-20190701114232

it is truly mind-boggling to see so many players still eager to play the game despite the poor design and buggy updates. for me, some form of re-balancing had to occur after the WOF issues. instead, some players reported having even more rubies/gold than before, which is truly a slap in the face for the rest of us given that phase 3 is a mojo tournament.

having major changes to gameplay eg nerfing the farmer, nerfing the WOF without a changelog is defrauding paying customers because you are no longer getting what you originally thought you were paying for. the in-game descriptions on new features eg artifact are pathetic and players have to experiment to figure out how they work.

my humble suggestions (taken from another online game) are :

1) clean the slate and have all players restart from scratch in a new server, but bring over whatever sapphires the player had paid for. have events every 2 calendar months with a pre-announced format (7 or 21 days, and what each phase contains). all cards and features eg WOF will work exactly how the developers want them to work without any changes.

2) have new servers every 2 months, so free-to-play players can choose to compete with other players on more reasonable odds. The same schedule of events applies but will be delayed to match the later date of server opening. Prize brackets could be adjusted eg top 10%, next 20%, then final 30% while 40% do not get prizes.

3) invite veteran players to test new features or new events on a beta server. i am sure there will be many volunteers who will do this for free!