Talk:GAME Update V2/@comment-2600:6C5A:6580:2100:95BC:30B5:6C24:D9A7-20180717153256/@comment-35537649-20180717161024

It doesn't matter in terms of cost; the cost to seduce or level a card from one level or star to the next will be the same either way. It really only matters in terms of the strength of the card, as of course seducing will more greatly increase the strength of the card per star. Seducing gets crazy expensive though and sometimes you're better off spending money on leveling a card up for the time being, until you can spare the cash to seduce it. Before i had completed Sands map, I would pay attention to enemy cards and figure out what stats I needed to get my cards to, in order to win and decided from there exactly what I needed to do. For example, Sands 13.2 the enemy battles with 3, 626-337 cards so i knew I needed my Harlequin to be at over 501 defense to defeat one of them after the 20% decrease in attack it puts on the attacking card. So after seducing to 5 stars I saved up to be able to level high enough to have over that in defense. Same for Bone Walker, which needs above a 564 defense to stand up to one of those 626-337 cards; it needed to be leveled up to level 15 to be able to win against one of them. Fromt here it was just the luck of when one of or both of those two cards showed up for my battle. And with the Alchemist at 420-630 at 4 stars and level 20, when those 3 come out together, it's a 3 star win. Since the tournament started though, I had been saving up doing leveling and seducing in bulk to maximize mojo pts but ended up figuring out that it's easier to get a ton of mojo by just opening silver boxes at 20K a pop and earning more money to use towards more boxes by using earned energy towards winning the Sands 15 battle over and over again. With the energy additions and money additions from the boxes, I ran up to 1600 mojo with just $330,000 opening boxes and winning battles till I was happy with the mojo number and satisfied it would keep top 3.