CommentStreams:D1fdb28f8ad6e841f03f79b23b2e76b7

I'll just reiterate the criticism I've made of this game repeatedly: Everything is a pattern of adding poorly balanced features followed by a desperate nerf to try to claw back the potential game-break. Every few months the game changes to make it harder and more time-consuming to achieve the same progress.

I suppose one thing this dynamic does well is to encourage people to play--almost any time or stashed resources spent now will almost certainly pay off more than waiting a few months. The long-term problem though is that people start losing faith in investing in this game.

This is doubly bad given how events are set up for free players: Just two months ago the game pretty much signaled that most players should be saving up resources--maybe for months--before making a hard run at an event. Now they suddenly remind us that we should have been spending our rubies, converting them to gold before they depreciated in value.