Talk:Jewel Rush/@comment-83.145.195.17-20200128155358/@comment-132.170.27.255-20200129014642

IMO, none of this is worthwhile. We expect a 21 day green event to come eventually, so if you want to farm Water Dungeon, that would be the time to do so, since you'll have 7 comparable green cards with the event +200% bonus AND a set bonus.

If you're thinking about your endgame deck, this card seems like it could potentially go in there. The stats seem decent, and the ability looks fun and could potentially have good synergy with other common abilities (assuming it lasts multiple turns.) The thing is, I don't know if ANY all Mythic deck beats a set deck with artifacts now.

For clearing/farming Islands or conventional events, I can imagine that some combination of abilities might help you punch well above your weight class. The other big advantage is that an all Mythic team is theoretically more well-rounded: Sets have a couple of week links, and players have reported that the game "cheats" on story maps by picking sets of three weaker cards much more than unbiased random chance would suggest.