Talk:Dungeon/@comment-37839624-20190318103617

By now I suppose we all figured out that the Light Dungeon is the hardest one (using our Dark deck). Normally if you have 5 spell cards you are able to win from an opponent's deck that has up to 2000 power more then your deck (that is the case in the Water Deck). That is not the case in this Light Dungeon. Even as both sides get a x1.5 bonus I found that my 5400 deck with Warlock, Owl, Harlequin, Bone Talker (well that IS a sad excuse for a Mythic card) and Blade Master can hardly beat Dungeon 17 that has 200 power less and no spells at all. I even got a Booby Prize. Imagine what will happen if the Light Keepers cards get 1.5x bonus and you don't.

When we compare this with the water deck for the fire dungeon it becomes obvious that this Light dungeon is just too hard.

Question is why.

Answer is probably: the next Event will be Dark and we will be all eager to get better Dark cards. That's the only logical conclusion. Besides that it's just impossible for the dark forces to beat the light forces, and even though I already found one player named 'Darth_Vader' in my daily groups, I sincerely doubt that is the reason...

Conclusion: don't waste resources on your Black deck. And IF you really must upgrade your black deck, invest in the cards you also use in your standard deck and that you will be using in your future dark decks (when more cards are available). Light Dungeon 16 (2 shards) can be continuously farmed with a small 4000 deckpower dark deck. Dungeon 19 (3 shards) is even with a 5600+ deck impossible to farm. You might beat it sometimes but it's safer and more profitable to just farm Dungeon 16 and wait for the next Black Mythics.