Talk:Wheel of Fortune/@comment-13.13.123.100-20190712104748/@comment-38998704-20190712184846

Written elsewhere (better?): the spinning wheel was an attempt to solve an esthetic traffic jam - since the Duel started delivering multiple multiples, people had mounds of useless cards. One of the developers (Y) had a loose idea that was presented at the regular Monday Meeting. Since 90% of the team's energy goes to onlining new women via a (by now) elaborate recruitment ritual, Y was given a green light. He came back with thát wonderful little game within the game that we all love so much. That he was very likely overly generous, was missed by the crew:  the one non-negotiable that you needed a credit card to get more than symbolic amounts of rubles was removed, and the understandable mechanism wherein the developers generated income was removed. Now maybe increased volume would have supplied enough impatient newbies eager to jumpstart their progress, but the miscalculation that meant that round-the-clock wheel spinning, box opening, card dusting, allowed the eager to amass either honestly impressive or ridiculously obscene mountains of gold, rubles, and boxes threw the entire thing out of balance. The best option now is to tighten it up, even if it offends the mathematical who think that each of the 12 slots should occur 8.3% of the time. Maybe the Rubles could be set at 5, 10 or 20?

A post mortem ? At least three of the recent developments have sadly proven to be deadends:  the Duels stopped up, and flooded us with excessive cards until dusting provided a cash in. The Jewel Dungeons became blocked for mortals, and irrelevant once the triangle gems came more easily from the spinning wheel. The smoking machine that recycled the duel chests had a legitimate job to do, but in the forum the MAchine wheel is given much grief, so while many may not miss it, I think it was a vitalising element in the two previous events that generated some wild desperate moments and spurred a steady drip of spending rubies to get chests cashed in before deadline time. This round the smoke machine would have emphasised the disparity caused by the hyper wheel harvesting caper, as those with infinite hoards of rubies could buy their way to the top, but without the strategic calculations that it provided, the duelling chests have no second function, and the advantage of additional duel slots remains mostly a distraction. Hope they find the balance soon.