CommentStreams:66d707ccb8f0147b6c387573b4f57322

You have a strong deck to reach 136. Combat Simulator gives me 0% chance of winning there. Anyway, that supernova explodes with around 5k damage to each of your 3 cards. It is very hard to have your 2 other cards to the right side both survive that explosion since they would be "wounded" from the battles ongoing. Those 2 only survive if you are lucky that new cards just entered those positions in the exact same turn that Miss of the year dies and that supernova explodes, and also those 2 new cards that just entered simultaneously the battle must both have enough HP to survive the explosion. That must be a very rare situation considering the strength of the oposing cards. And even so you will have to win the overall battle after just tanking 5k damage to 3 of your cards against a very powerfull enemy deck. I don't see that happening. Maybe with a good bonus of guild wars shop elixirs, don't know. Also I don't know if effects like shield reduce the damage caused by supernova, I believe it's not reduced, but I'm not sure. If one of those 2 cards dies to the supernova, then the enemy card that was facing her attacks your HP directly and it's game over.

Other possible way would be through silence effect. You would have to have very strong Bone Talker or Desert Avatar to weaken that supernova. If devs implemented it correctly, mind that big "if" here, we cannot be asured devs did it right, silence, until active, with its card alive, would make so that supernova would not accumulate damage to explode with miss of the year death. In other words supernova would make much less damage, it would always do some damage since Bone Talker or Desert Avartar can't beat Miss of the Year even if they are maxed out. But the problem is if you insert one of those 2 cards with silence in your strongest deck, you lose that 75% bonus and gets down to 25%. With that your deck would be too weak and would lose anyway. So the only possible way to win with silence would be using the full set of Desert Avatar (Oasis set - OA) pretty much maxed out, I mean, 10 stars, level 50, soul bind 12 and divine stones on those 7 cards to be strong enough. I don't know if anyone have that.

So the only reasoble option left would be doing a direct attack to enemy HP. Many effects can do it, but the one with more chance to achieve it is without doubt Allied Strike (and its cousin Discoverer Strike). Lizard Priest is out of this since her attack is too low, 3625 all maxed out. You need at least 3800 to insta KO your enemy. Lizard Priest could work with a card with Vengeance Song to her left side, but that is complicating things and reducing hardly your odds of winning. So you would have to go with Discoverer, High Priestess or, the best option, Vandal Queen. For the first 2 cards you would need them almost maxed out (10 stars, level 50, etc) to get 3800 or more of attack. As for Vandal Queen, sice she has her own set, 4 stars is enough. Use the Vandal set. The stronger the set is the higher your chance of your Vandal Queen beating the opposing card with the Allied Strike and then attacking the enemy HP directly winning you the battle. Other effects can also give you a shot at attacking enemy HP directly, but it would be way harder, less likely, sice the card with them would have to enter the fray against an enemy card weakened enough for it to work, and that card would also have to be with 3800+ attack damage. Example of effects that can do it are Chain Lightning, Fireball and Retribution (this last one only in the artifact version of it that procs before the attack).

TLDR: Your best chance is Vandal set with a Vandal Queen with 3800+ attack (at least 4 stars). The stronger your Vandal set the higher your chance of winning (fewer attempts needed).