Talk:Lucky Spring/@comment-62.165.219.114-20190322015344/@comment-196.70.59.174-20190323183838

Hi guys, Unlike Kyle, I'll be sharing my findings about the Coffer, although not enough for manipulating the contents, but at least you'll have a better idea how things work :

1/ Each card has a unique ID as integer (this event cards are from 205 for Doll, to 218 for Farmer), but sadly you can't change the list of cards in the Coffer via code, as this is a server sided game !

2/ Just after you click the "BUY" button, a request is made to the server via Javascript, which sends some data like : {"method":"se.coffer.open", "args":{"typeId":26},"v":45} where the "typeId" defines the Coffer type (for this event, 24 is for SpringCoffer, 25 for middle and 26 for the Golden).

3/ As long as you haven't picked your 10th card, you can reload the game and start over again, by simply clicking the event icon in the top-left, but the list of cards won't change, which makes it clear that this list is saved on the server just after you click the "BUY" button, that means ALL factors are determined just before you "BUY", so the idea of a "clicking pattern of the cards" doesn't make sense !

4/ If the request is successful, the server will respond with a list of choices like : 6, 37], [41, 12, 49, 12], [52, 9, 24, 17], [29, 20, 43, 12], [208, 18, 51, 9], [34, 19, 14, 40], [36, 11, 207, 16], [26, 16, 16, 34], [210, 35, 38, 13], [9, 38, 209, 51], [12, 30

where the 1st number is the card ID, while the 2nd is the number of dupes. Notice that I was lucky to get ALL 4 cards from 207 to 210 (Cabin Girl), but I still don't know how ! This said, there are a LOT of variables like gameTime, GAME_DAY, RA_energy, RA_gems, etc. So it's like searching a needle in a haystack !