Talk:Sweet Justice/@comment-77.85.177.138-20200304001039/@comment-132.170.15.255-20200305001459

The game dynamics pretty much illustrate a complete lack of planning on the devs part.

Basically progress was slow as hell before Duels were implemented, since people relied primarily on cash purchases or slowly opening boxes to build up duplicates of cards. Duels accelerated things, as did releasing newer maps to farm gold faster. Events pretty much guaranteed that dupes of non-tournament cards wouldn't be a major limitation except for fairly new players. Dust accelerated things like crazy (both with the exploitable bug and also with all the dust you naturally get from events), as did the Island/silver coffer engine. Dungeon stones and soulbind became a useful, expensive coin sink for veteran players, but it wasn't enough. Then they nerfed dust, at first gradually by quietly shifting the probabilities away from chests/gold, culminating in the big, announced nerf, and then they nerfed the hell out of chests by putting in the raid tickets, which killed the exploitable chest/energy/gold engine (a good fix), but in a stupid way that slowed progress even more for newbs.

So in terms of progress, the game is probably as slow, if not slower for a new player today than when v2 first started. The main difference is that they coexist with a shit ton of veteran players with huge decks (that now probably represent years of progress under the current regime) and possibly huge stashes, both of which make it much harder to win events and tournaments.