Talk:Golden Rush/@comment-83.240.4.165-20200411171523/@comment-38998704-20200412220418

In my opinion the MA was fun the very first time it came out. It ate mostly duel chests, and the time increments were such that you could just about follow the time slots to climb to the sixth level if you worked hard and had a good number of slots and managed wisely. Sometimes spending 54 rubles to release a legendary chest became necessary. Getting the cards in the spin was far from impossible, although there was some complaining afterwards about a non-proportional distribution. Since then it has been rendered more mechanical and much less magic. The existence of many more silver boxes from the WOF has made the duel chests much less important, and the increased costs and absurd distibution from the wheel make it not really worth the attention. In this case, converting chests and boxes to gain extra horseshoecups or pathway energy was more legitimate than dreaming of perhapd one of the cards. I suspect the devs have stats that show that participation was way down on week three; although maybe there are so many bots playing that real palyers are a statistical irrelevance.