CommentStreams:F766e1769c26e33ab7e1f415007ec60a

Here's the problem though: This change also hurts the low level players. Yes, it hurts veterans more, since we lose our competitive advantage from endgame farming, and takes us out of competition since it's no longer profitable to win tourneys if you don't need the dupes/drops.

But it also makes it harder for them to boost their mojo with chest openings to get them over the top--or for that matter to level up all their cards. Especially since (it seems) bots are still somewhat active, it'll still take them 1.2k+ to win a typical tourney.

On the surface, this seems much better than the normal state of things where the top 3 routinely jumps into the 1.5-2k range, but this will actually take new players longer. Newbs now have two advantages: 1) they have all those low level cards to seduce/level, which is now the cheaper source of mojo 2) they have a reason to win, no matter how much winning costs.

But they still have to prep for tournaments. Collect gold and dupes to seduce. Collect gold and drops to level. Collect gold, gems, and free boxes in case they need a bit of extra mojo at the end. That will take longer now. Silvers effectively cost more, so you need to save more to get the same mojo buffer. Drops cost more, since it costs more to get them from boxes now, and getting them from stages instead means farming gold sub optimally. Seducing is only slightly affected directly (more expensive boxes mean slower dupe collection), but it suffers indirectly as well: You need gold and potions to seduce/excite, both of which cost energy, and energy has become much more precious as you need to farm even more gold.