Artifacts rebalancing: NEW

NEW: Artifacts rebalancing
Today august 03 2022 the game developing team changed all artifacts and effects in an attempt at rebalancing the game.

Unfortunately, as usual, they did not published any list with the changes so at the moment everything is a mess until we figure out what they've done.



this is new....and unreal

we're working to make a list with all the changes......then we'll try to readjust the combat simulator.

some examples:

Rage
before

Rage:,info:d("Increase the card's attack by {powerPC}%")}

after

Rage:,info:d("Once, increases the card's attack by {powerPC}%")}

AlliedStrike
before:

AlliedStrike:info:d("Once, hit the opposite card with the combined attack power of all the friendly cards on the field.

after the fix:

AlliedStrike:info:d("Every round increases card's attack by {powerPC}% for each alive friendly card.")}