CommentStreams:1528c8aa9c6bc4deccbdbbf101554647

Interesting. I think binding medals to one's guild is indeed helpful, even though a lot of casual players - in below top 50 guilds - would now have very little incentive to play and lots of medals would now go to waste. It would have been a bit more appealing if some of the guild bonuses lasted for more than just the current season, so investing into a guild shop paid off for some time and guild membership was more valuable.

Now, based on the existence of 40+ copies of the similar named guild like this upanXX I think it is still safe to assume that whoever created these could as easily create a lot of new accounts and use the free gems from these accounts to purchase more medals for their target guilds. It doesn't seem like a lot, but given that you could earn about 1000 gems a month by simply logging into an account daily, getting daily bonus and clicking some ads, it could still generate a 50-200K of medals a month.

I am watching the new ranking with interest as well, and think that the top 20 places are likely to be changing a lot up until the last hour of the season, so spending medals early on is only worth it if you need color bonuses for the event or run out of troops during the wars regularly.

Legally speaking resetting medals from the people who paid for them with real-life money demands a compensation. Even resetting them from the people who acquired them as a bonus from their guild mate purchase. Or from people who got these medals as a bonus for buying other game resources, such as gems. So this season 5 reset was an action for which game devs could easily get sued for, unless they return all the money they've got from selling these medals or leave the purchased medals alone.

Clearly, player-to-player resource transfer systems in an online game are subject to exploitation, so designing it to be secure is a complex skill.