Talk:GAME Update V2/@comment-112.206.45.143-20191020090039/@comment-38998704-20191020132009

Rainy week was beneath any real excitement levels -- after two days, I had all seven cards and the next day bumped them up to three stars. Spending resources to get them any further is not in my game strategy. If I were developers, I would work backwards from xmas/roman new years to see where they actually brought in income last year, and then build the timetable with some kind of repetition of that,  squeezing in another event in between depending upon how they experience the flucuations in participation. Because we the players, complain about everything, they seem to have simplified matters. This is a pity; the complex complications about when to work the duels and when to save the big chests is no longer as relevant.