Talk:Wild Week/@comment-39414951-20190807014618/@comment-2602:30A:2EAA:9E0:2850:DC7D:E320:8E4A-20190807062606

What logical basis do you have for that conclusion? The weaker, newer players (or the guys who missed out on WoF before it was nerfed to hell) complained that it was impossible to compete against people who had much more powerful decks and unlimited energy. If the devs actually gave a shit, they would have restored the older, quest-based style of event. I like the guardian format, but I can see why newer players find it pointless. Every extra bit of power in your main deck lets you farm more per energy, and all those extra chests give you the energy. With quests, it was a bit more activity based--the veterans would obviously have the advance of more resources to level/star/convert to energy, but beyond some threshold, folks were on even footing (and veterans arguably would be disadvantaged if they had already bought all the cheap levels for their cards.)

I know it feels nice to be smug about the complaining (I got tired of it too), but to me it seems much more likely that the change is motivated primarily as a way to take resources out of the game with slightly less backlash than their last attempt. This is supported by their change to WoF--they can't remove gems entirely, but abundant gems/chests/cash rewards make the game incredibly volatile and make every event a tedious clicking contest for the top players, so they nerf those and give us higher rates on those exclusive cards in hopes we don't complain too much. The harsher scaling of the guardians at high levels do nothing to help weaker players--you said so yourself--but what it does do is create meaningful competition among the guys who cashed out of WoF. The only way you can guarantee a top finish is to spend a ton of your saved chests on energy and sink millions of gold into squeezing every diminishing gain in your main deck through soulbinding or upgrading your gems. If they find a nerf-point for WoF that they aren't forced to role back, and they get enough top players to care enough about these expensive events to burn off most of their fortunes, then maybe they can restore the status quo where new players didn't immediately feel the game was pointless, and old players had to buy gems once in a while.

I don't mean to antagonize you--you do a lot for this game, and I've benefited from a lot of it--but going out of your way to alienate the new players isn't going to make this community better, nor is it going to encourage Hoolagapps to do anything beneficial for us.