Talk:Lucky Spring/@comment-91.155.147.168-20190322005159

Another event and this time there were some improvements too. There is actually proper story in the event.

But the downsides are getting worse too. The recent addition of stone system already greatly increased the demands for our gold and now this Lucky spring makes things worse. And how it is doing that?

By making new cards levels ridiculously expensive. Yes, their gold prices are still the same. But the item requirement are too high. Even lvl 1 upgrade needs 3/4 of various items in minimum. And considering the fact you need 12/13 energy to do one fight with only 999-1169 gold reward..... not good.

And before anyone starts about farming the gold, don't. That strategy only worked before this stone system. But now, we are helplessly lacking gold here. Even the addition of new act and increased gold from there only helps so much, when these events literally demands that we have to play first act maps, if we want to level up our new cards.

So, what we need is either compelete redesign of energy costs for fighting in the normal story (like all 1* maps have 10 energy cost, 2* has 11, 3* has 12 and so on) or devs has to add gold in duel chest rewads. Even 500 gold per bronze, 2.5k per silver, 5k per gold and 15 per legendary would go long way.

By doing this, these events would be doable and the whole game would be little less of irritating grinding.