Journey with Vandal Queen and Allied Strike

Doing Journey with a card that has Allied Strike effect
Journey is easy if you got Vandal Queen in previous event. At 3 star is sufficient (top 500).



I'll explain under:
Level the card to Soulbind 8 (If your deck is P deck, you probably can do it easily), level 15 and 2 pure stones. It should be in reach of everybody.

If you got the whole set (that is necessary, or your need to level it more) you have a AT of 2415. That is enough to get past any Journey where the health is 2300. And if you use one 'Honor' spell, the AT is >3800 good enough for all Journeys.

Should you be lucky enough to have Grand Master as well and another strong mythic, you can almost go up for free. Except the bosses.

Three notes:

 * 1) The bosses are more difficult so you need some health potions. I was able to go up without buying those, since you get some after each checkpoint. Or else you need to take into account 99 rubies.
 * 2) When you need Honor spells, you need 12 per map. Or even more when you use some for the bosses. If you buy them or collect them otherwise, you use the Honor and Bomb spells for normal fights and the other 2 for the bosses (Heal and especially Demise).
 * 3) Later you can do only boss fights of the last map you reached the checkpoint. Be ware that if you go to far, you will be only able to do 1 or 2 bosses. And keep in mind that the color of the map should give your strongest deck 1.5 AT.

So if you play this way: you select the full VA deck when you go up, together with Grand Master or other mythics that are strong and help (Oni, Venus, Zariel and the like). Keep in mind that the AT of those cards need to be fairly big. But not necessarily so, you can also use the bomb spell (don't forget it.)

It goes without saying that you can also use Vandal Queen with less AT to go up a few Journeys. Map 1 and 2 should be easy.

Extra Note :
For normal fights you keep Vandal Queen + 2 other cards alive. And you use spells if the AT should be higher than 2300 (2415 x1.6 > 3800). This way you only need little health potions. If you do a boss fight you need more cards alive. Be careful not to resurrect too many cards, because after the boss fight you need again only 3 cards alive (Otherwise your VQ can be not selected and you loose the fight).

It's not bad when all your cards die in the boss fight, you can repeat, but it will cost some health potions. Yet when you have 4 cards alive after the boss fight, your first fight could be a wipe if VQ is not selected (and the health of the opponent is >2300).

After the wipe you might need 4-6 health potions anyway, so consider carefully how much cards you resurrect before a boss fight (use your calculator to add all AT's including spells you might use. The Demise spell might give you another round).

A trick to bypass the first fight after the boss, when you have 6 cards alive is to 'refresh' after you push the 'fight' button when VQ is not selected. Spells are lost, but you can put new spell on the new cards (the fight stops after refresh).

You get 8 spells for 49 rubies. And you need 12 Honor Spells for a complete map. In addition to the possible need of Health potions, a new map might cost you 197 rubies. Most likely you got some spells already in stock and Health potions from the set-point box should be enough. Be smart to start this in the morning so you have enough time and free energy meaning you don't need to buy it.

When you start it in the morning (I would advice to only do one map each day) you can cut your cards back to 3 alive by doing the previous map's bosses. If you finish the total journey (set-point 15) and push 'Reset' there will be a new journey (starting time when you push the reset +24 hours).

Article written by Knepal from discord (Posted by Light-777-Angel).