Talk:New Journey/@comment-81.206.233.94-20200629085504/@comment-99.238.231.17-20200629231135

They have awesome jobs, as far as I can tell. The framework is already clearly established...both the game mechanics, and the player behaviours...so all that matters to the company from here on out is "what's the % increase/decrease in actual money spent by players on resources vs last time we tried this same event?".

1) Anyone who settles into playing, ultra-smart or smart or dumb, but not spending any money => ignore category

2) Anyone who occasionally demonstrates a spend of money => why did they do that?  did we learn something? above all else, repeat!

3) Anyone who spends money like it's no big deal => is our game still attractive and confusing enough to retain this important demographic?  is this trend up, down or what?

And their menu of offerings clearly caters to these groups. Type 2 players spend occasional $ on rubies or whatever, in hopes of keeping their inventory of unique cards as complete as possible. Type 3 players may spend $$ on anything, at anytime, for any reason, so make sure you offer them plenty of opportunities!

If they have revenue from our data, maybe that's the real income...who knows?