Journey

Maps and Checkpoints

GAME Update V2

Journey mode of this game with a team of 21-cards of girls for 24h.

Reach Checkpoints and take the reward of the checkpoint in order to advance to next map or your progress will be reset to the last checkpoint (coffer taken).

Rewards
Each map has 12 normal battles and 3 battles with a boss.

TS is Titan Souls, a resource used to excite a card from 5 stars to 10 stars. You can find TS in journey maps if you win against regular chapters or bosses.

 You obtain the following rewards in Titan Souls for a normal battle: 

Win for a win and every repeat fight (x1 Titan Souls),

Star 1 for first win (x2),

Star 2 for first win with 5 or more cards alive (x5),

Star 3 for first win with 10 or more cards alive (x10).

Each map has 3 bosses.

There are only two kind of rewards for super-bosses, for first daily win (x10) and for regular win (x1). The number of cards left appears to not be important.

After you reach and collect a checkpoint you will be able to access 2 maps at the same time. Use the Back spiral button to go to the previous map and farm the 3 bosses of that map.



Reset Reward: 250,000 gold and 40,000 soul

Strategy
Strategy: Given the few dupes we can collect and the poor reset reward, best approach is to settle on a map between 5 and 10 and repeat only boss fights of the last map before checkpoint.

This gives an optimum of "souls per energy" and allows you to farm for gold on regular maps (2-3 fights per day for journey, rest for farming gold). Beginners may have to settle on map 2 (try to complete first map to farm bosses; they are way easier than regular battles).

Advanced players should progress so far to collect 10k titan souls per day with 2-3 fights. No need to use health potions and buy energy. If you need to finish the journey (why?), the last boss requires several tries as enemy cards can one-shot your girls....

After a time you may have amassed more journey treats than you care to employ on red stars. There may seem little immediate reward for climbing the 15 layouts. However, during the third week of the event, the journey also supplies cups or tickles or helmets -- or whatever the spin food for the 'Magic Apparatus' is called this event. A climb from first to last through the journey can supply 12 x 35 + 3 x 15 beanos = 465 if you win every cell. This will cost a few rubles that spent elsewhere might provide another advantage, but sometimes this seems very good value (if you are going to go on a journey anyway.

At any rate, if you are going on a journey, it only makes sense to do so during event week three when you get an added award of MA food.

Missions
There are 5 different journeys each with 15 maps (and checkpoints). Each map has 12 normal battles (you need to win with at least one card alive) and 3 boss battles (you need to win with at least one card alive but can continue fights within 4 hours and heal cards between fights). You need to have 3 cards alive to start a fight, though.

Each journey starts with a color for the enemy cards (first journey starts with fire). With each map, colors change in the following order: fire -> water -> earth -> dark -> light -> and starts again. The starting color of journeys also rotate with the same scheme, that is, the first journey starts with fire cards, the second journey with with water cards, and so on.

Tip: This is the same order as in the cards overview. So if you want to know what color is on the next journey map, check the enemy color of your current map, go to the cards overview (the one with all your cards) and locate the color in the filter bar ( All | Fire | Water | Earth | Dark | Light ). The color to the right of you current color is on the next map (if your current color is light then the cycle starts again with fire)

The table below shows the mission for the first journey (starts with fire). If you are on subsequent journeys, the starting color shifts up by one for each journey (journey 2 starts with water then earth; journey 3 starts with earth then dark; and so on).