Talk:The Wild Week/@comment-77.56.221.221-20200521105825/@comment-99.238.231.17-20200524220353

I don't know...if my job was company profitability e.g. maximize spending $$ on game resources, I'm pretty sure (within the limits of how Nutaku runs thier games e.g. no subscriptions, no purchases of any kind (except fairly expensive to extremely expensive in-game add-ons), every little thing you can do to entice a naive or smart player to spend some $$ to achieve something just out of reach, that's great.  My guess is that if stats of new players willing to spend $$ before they realize what a moneypit it can truly are sustained, than the more traps set, the better.

They have all the stats they need to tune their machine. They already have lotteries of a kind in place. Interesting to wacth, really.