Talk:Wheel of Fortune/@comment-99.238.231.17-20200501130235/@comment-38998704-20200501200539

Interesting observations; when I came up through the steps, the Duelling rooms seemed to have been evolved because collecting enough dupes needed to promote anything through the box system was too arduous for words. Suddenly, duel coffins were coughing up cards by the hundreds; I built up somewhere over 10,000 mechanics as I recall. We had mountains of dupes even though if we had already done the 15 tournaments, we had no motivation to seduce up to 5 stars. I cannot remember where in the development they introduced events -- although with a tiny little bit of dectective work you could find it here on fandom ( or did Fandom too evolve further down the line?)  With the advent of the WooF, there was suddenly a reason to go to 5 stars, to cash in hundreds of duped cards; the rubies and boxes flowed in. This also renewed interest in the duel system; which I at least had stopped playing because I'd gained more than enough of everycard that I could contemplate. People got rich on the Woof Woof, due to a glich some people got very rich, still others got obscenely rich by feeding some sort of code loop into the glich that spewed out mountains of the good stuff. The current woof reward levels are probably more rational, even those who lived through the years of plenty keep complaining about the expanding price- levels. You are right that the Woof superceded the dungeons as a primary source of gemstones; at this point the higher level spins seem to be the best source of the funny kite shaped one and the super-duper mushroom head. (I haven't done the maths as to when the breakeven point is reached.