Talk:The Secret of the Lamps/@comment-37362248-20190701114127/@comment-38998704-20190701224950

Methinks you are missing the real fun half of the game here. SS has long been a chaotic improvisation. It regularly reveals something new and promising for the inbuilt limits to make them selves known. I came in at the launch of V2; there were then still players in the mix who stuck with V1 because it had some desirable features. Since then a progression of games within the game have been plodding along, creating frustration and then providing promising new angles of pursuit that soon brought their own frustration. Some points provided a squeeze that may have generated a reasonable income for the dev family; then for some reason a not really well thought out invention would ease that pressure and growth could be pursued for a week or two.

Writing the history of all these developments could be fun.

I think the reason that the developers are so shoddy, is that the real fun for them is not the game, but the mad recruitment of female ikons for fresh cards. Their energy then goes into endless expansion. Meanwhile, the design of the Events showed half a chance as both a bit of tension for players and an income generator. Giving an alternate source of rubies was a major faux pas:  fun for us, but it removed a bottleneck that kept us struggling. Now if you have 2k or even 400k rubies it is just a question of how fast are you willing to empty your resources for silly cards that aren't likely to become part of your playing deck. This last mess with Black Holes and arbitrary removal of mobility options should drive the last of us pathetic, mindless addicts into freedom. We'll see.