CommentStreams:1d2f2657cac254daba456517ada7e063

I agree with that ordering. Firefly looks to be the best by far, chiefly because it is dependable and predictable and secondly because the combination of extra damage and healing are both helpful (though I haven't quite figured out how helpful). It's the only artifact this round that I am likely to end up using for a card that I might want to rely on.

Then Shieldbreaker at least gives a chance for extra damage each turn and what is especially useful is the chance to clear out a card which is especially nice if it is in the first or second position and might possibly clear a card which allows your next card to finish everything off - though that has to be weighed against the danger (depending on what other artifacts your cards have) when it is in 2nd or 3rd position of clearing a weakened card in 1st or 2nd position which might have been better left to be cleared by another card with artifact in the next round. But it's not dependable so it's not an artifact you want in a deck that you have to count on to act the same way on every occasion. Nor is it especially useful in the slogfests where you have the endless line of opposing cards that you need to wear down through attrition, as the best you can hope for is that it occasionally removes a card in 2nd or 3rd position for one round and hope that it doesn't remove a card in 1st or 2nd position that had already been sapped by one of your other cards. I think of cards and artifacts as being primarily about either attack or defence, and this artifact is not great for either attack OR defence.

As for Flute of Charm, I'm not even sure why I'm bothering, as it is such a weak artifact. It's not dependable, and it is limited to reducing an opposing card's attack by 25% only once. I'd much rather have the sapper artifact that reduces all cards strength by 15% every round with reliability. I guess it might have some small use in "Journey" to use on a card that otherwise wouldn't have any artifact at all.