Talk:Dungeon/@comment-38529357-20190307091722

This is Mordulec again.

Just out of curiosity, I made some test calculations... Rookie2018 just enlightened me that stones give a FIXED point bonus, not a percentage... Which is a total game changer, and now dungeons are a mere gimmick for me, which is not important for the gameplay at all. However, I want to check something. OK, I really want to fit a DIVINE stone to one of my cards... As someone mentioned before in this thread, due to the dungeon rotation scheme during the year, an average player is able to grind circa 3000 chipped stones per YEAR... So to gather stones enough to build a divine stone, I simply need to grind Smutstone for...(262 144 /3000) 87 years. EIGHTY SEVEN YEARS... Oh wait, there is also gold required... Assumptions: we have 288 energy a day. One of the better grinding spots is Sands 16 (which is impossible for me ATM, my deck is too weak..) I need to grind 1 855 million gold. Every day I can grind circa 84800 from Sands 16. So I need to grind 21 880 days, which is 59+ YEARS. That is much faster than grinding stones... I can prepare and save gold for another divine stone... Oh wait, I cannot, I will be like 40 years dead before I grind for the first one... And yet, one divine stone allows me to boost ONE CARD FOR 350 POINTS OF ATT AND HP! That is the best joke of 2019 to date!