Talk:XXX-Mas Adventures/@comment-85.152.173.22-20191216000749/@comment-2602:30A:2EAA:9E0:64D8:1425:B30C:E803-20191216174619

Honestly, I'm fine with the current system--4 star is a reasonable stretch goal that won't break the bank, and I'm not remotely tempted to spend resources pushing for 5 star.

More importantly, extra mythics are fun for the OCD collector in me, but not useful in the metagame. Except for a few folks who got luckly with WoF, it really doesn't make sense to play around with these new mythics: Finishing a main three set and spending every last cent you have trying to maximize souldbind/gemstones/artifacts for them will get you further, faster, than pretty much any combination of mythic cards would in pretty much any event we've had.

For normal fights, I can see an all mythic set with maxed out Storm Walker/Zariel and a few select others doing better than a maxed Nature/Fairy, and maybe doing substantially better if we get some interesting mythics released in the future. For guardian type fights, however, (like the minibosses in this event), the raw power of the +75% bonus probably wins out though. Defensive cards like Zariel or Bone Walker help a bit on those fights, but other abilities don't count, and having a card that hits harder and lives longer wins out.