CommentStreams:37756c1488a5ba954d00a5ba871597f9

My comment was meant to be funny but also serious advice. I've played games as free player, and as a moderately paying player (never a whale), and I've got a good sense of my expectations for both situations. If I had known Smutstone would turn out the way it did, I never would have started playing. Now, I'm invested enough that they really have to kick us in the teeth for me to quit.

I also get that not all players are like me, so I want to warn off the players who share my expectations for this sort of "free" game, while giving enough detail so that players who don't mind the shit that I find frustrating might still try it out.

Like Wanderer said, there are plenty of ways to squeeze more money out of players that would make pay players happy, while not breaking things for everyone else. Heck, even fixing those minor bugs and quality of life issues would indirectly push more revenue--a more polished, less frustrating game would naturally push people to risk investing their time and money. Even basic decisions seem to be made without much thought. A decent percentage of assets are downloaded again every time you refresh the game. Having an unlimited quick-fight option for fights (especially duels) would not only save players time and frustration, but also probably reduce their server load.

We all hold out hope that somebody will take over who can do better, but that hope is fading.