Talk:End of Summer Weeks/@comment-216.228.41.218-20190916213818/@comment-39414951-20190917073136

actually this event was poorly thought out and executed by the "Smutstone Team", even using an excessive number of rubies (what is the price of rubies? 2k for $100? i doubt even the most irresponsible player would fund such an enterprise as 2k is nowhere near whats needed) if they did, the grind to do so if you paid the price is excessive. please feel free to correct me if i am wrong Personally I would grind between 70-100k essences a day and get very bored doing so...and at the end each day I felt that I accomplished nothing

also, the removal of 15 guardians was in fact an excuse to bleed the player of money and it backfired...they would have made more money selling keys to the paying crowd to get those last bosses.

finally the balance was off, I found i was recieving more arcane coffers daily at 2-3 than nature coffers at 1-2. and while i did manage to get the last two cards to 5 stars (easily), the third and fourth card are still around midway four stars, as mostly week one cards were the rewards for opening coffers, it even took forever to get the gladiator seduced as it would rarely drop or drop with essences and i was grinding those. as for the side quests... i quit doing the side quests at having to open 10 nature coffers as the enjoyment factor of completing them was by that time non-existant after all the prior ones (open 2, 3 and 6 nature coffers). i guess for some it was enjoyable doing the same quest over and over and over (and over) again...

they just throw these events out there knowing someone will play, not caring about the outcome, they do need to test the game to see if it can be done, as this has happened several times in the past and thats not including the bugs...but they dont care, they just slap together as shoddy product and expect you to pay them money.

just my 2c