Talk:Abyssal Adventure/@comment-88.223.63.194-20200804073331/@comment-162.234.160.158-20200807204130

Can't complain much either. I've been sitting on a bunch of "just in case" gold for a while since 21 day events have been interesting, and maxing out my set wouldn't have amounted to a huge increase in gold farming anyway. Stalling towards the end was the kick in the pants I needed to finally get it done (also won my first tourney in a long time, nearly 4k mojo to beat at least 4 other dudes with 3k+.)

Overall, the event was well designed for higher level players I think--the available silvers for not quite clearing the map was enough for 5 star epics (with some luck--obviously less luck needed if you could actually clear it all.) Did decent in tourney (900 gold anchors before opening pearl coffers), which was enough to 5 star shark rider.

Rares were of course holding everyone back--obnoxious, but very understandable from the dev's perspective and not a terrible design given its goal. It forces the whales to burn a chunk of their rubies buying bronze anchors to finish out their sets. BUT, at least it's not paying $99 for a pack of silver tokens (as with some previous events.) Plus, you can spend those bronzes directly on anchors or on energy to farm for anchors, even toward the end, to make up the difference. That's much better than other events where the shortage was in golden coffer cards, where winning pretty much means spending rubies to win Top 3 from the very beginning, well before people even realize what the limiting cards may be.

The big design flaw was at the lower to mid tier end. I'm a firm believer that weaker players shouldn't expect to win events, and that they shouldn't waste resources on unreasonable expectations. However, I do think they should be able to participate and have some fun. The difficulty curve was rough. Even if you make a huge effort to hold back and farm lower levels (i.e., doing the bare minium to take Top 50 every day), if your deck power is under 6k or so, you'd run out of fresh stages to clear before the even ended. That kind of sucks.

Also, if you run out of fresh stages and can't win daily, it all feels rather pointless, if you were in the 5-6k range and hit a wall, you could still farm enough bronze tokens to open a coffer or two every day. That way, it at least felt like progress. For this event, even deep into map three you could farm just under 2000 bronzes a day.