HItest88 Guild Page

The following page has information for HItest88 Guild Members:

First let me say that I trust all of you to do what you think best. So, none of the items below are intended to be"fiat commands". They are merely suggestions based on past experience and may not always be applicable.

Please feel free to use your own discretion as a War (or Round) progresses.

In particular it will have information regarding how I will indicate to eramosat what cells that I hoping that they can support taking in each Round. If "eramosat" is available. I will also list a few idiosyncrasies that I ex[ect that you will notice. I will explain each one so that you understand that there is a method to what appears to be questionable playing strategies.

Keep in mind that I hope to maximize our score each War, by trading cells with the opponent Guilds. Hence, with very Rare exceptions, (maybe 1 or 2 times each season) I will not defend any of our cells until Round 8 or 9. But even very rarely in Round 8. But Round 9 yes. Every point counts.

First I few Terms that I will use below:

I use numbers for specific cells as they appear in the 6x6 matrix. The top row is 11 thru 16 and the bottom Row is 61 thru 66.

"X" is the Marauder strength for the current War we are fighting and will change over time as the Guild members change or strengthen their teams or Guild Bonuses are purchased.

"Center Cell(s)" is self explanatory but refers to the center 4 cells where a Color Bonus is applicable. (33, 34, 43, 44)

"Tower Cell(s)" is the for the 4 Towers where Color Bonus also applies. (22, 25, 52, 55)

"Center Access Cells" are the 8 cells that are adjacent to each a Center Cell, and also a Tower Cell, a Center Access cell and a home cell. (23, 24, 32, 35, 42, 45, 53, and 54).

"Corner Cell(s)" refers to the 4 corners. (11, 16, 61, and 66)

"Home Cell(s)" refers to the other 16 cells 4 are for each of the 4 Guilds in the War.

"ROI" stands for Return On Investment (ROI). Simply put spending 5,000 troops to take a Home Cell, has the same ROI as spending 10,000 Center Access cell, which has the same ROI as spending 20,000 troops to take a Tower, which has the same ROI as spending 40,000 Troops to take a center cell. (But of course this does not take into account the Color Bonuses that are available for the Tower and Center Cells. So, the True ROI given above is much greater for the Tower and Center Cells if you are sending troops that get the color Bonus. For each of the examples above (not including possible color bonuses values) your ROI is 240 Points for each 5,000 troops.

Since you do not appear to be interested in direct communication which I totally get..... Here is how I will indicate to you, what cells that I am hoping that you can assist taking each round. I will only do this for cells where there are troops counts (either Marauder or Opponent Guilds) that are around 1/2 "X" or more. I will place a token troop there, probably less than 500 strength. That will help you identify the cells since there will be a blinking Red light on the cell. If you are not available, that will not normally be an issue, someone else will cover the cell. Keep in mind this troop may be placed there fairly early, even in Main Phase. So, I might place a 500 strength troop on a cell with 15,000 opponent troops strength there. But, the opponent Guild may reinforce it to 70,000 where it is no longer worth taking the cell. Especially if it is Round 3 or 6 and the Cell troop strength will be cut in half. So, do not place troops on a cell, that you do not think we should be taking in a particular Round. (ie. Use your own discretion.) If I really feel we need to take the cell, it will be taken. Do, not feel that you are limited to the cells that I have indicated that I hope you can help with. Feel free to attack any other cell, that you feel we should take.

NOTE: There may be cases where I do not want to take a cell from an opponent. Example: There is a center cell that an opponent holds. It is that opponents only access be able to attack other center cells. If I do not see them attacking during the Prep Phase, I may (or may not) be willing to wait another Round to see if one of their Guild teams shows up in the next Round and attacks to take center cells from us.

I.E. I may be willing to Risk not getting 480 points by waiting a round to take the cells against the possibility of getting 960 in the Round after next if they take one of the adjacent center cells. (Or even 1920 if they take both of them.) But of course this would be under the assumption that we would be able to take those cells back from them. But as soon as I see them send the troops to take one of the other center cells, or even one of the adjacent center access cells, then I will free to take the cell from them.

Season 18 War 6 Round 3 Results and Round 4 Plans

Well Round 3 sucked! I had everything covered with 120 seconds left. I was leaving Red 21 and 32 since they appeared to be asleep for the Round. Then I was tied up with HardwareInsights during the last 120 seconds making 6 or so reinforcements. When I got back, suddenly Red had sent troops to 10 or 12 different cells taking everything (or reinforcing their cells) and attacking many of our cells.

This is the action of multiple teams coordinating their efforts. So for the next couple of Rounds we are going to have to counter their moves in the last 2 minutes. I have not went "nuclear" on them. But I have done what I thought was necessary which is one step down from going nuclear. So, we both need to be prepared to reinforce in Round 4 in the last 60 seconds. Based on what we see them do in the last 60 seconds of Round 4, we may need to do something similar in Round 5.

But in the mean time I guess we need to go Borg on them:

"We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us."

We need to tit-for-tat them down some. Let's see how they handle overwhelming force. Lets see how they handle the mini "Maginot Line". "Don't poke the Bear!" "If you mess with the Bull, you get the horns!" And all of the other trite little sayings!

We could send out 3 times what I have sent here and still had plenty in reserve. So, let's see how they respond. Just feeling them out and getting more input on their playing style. I expect them to respond to this, so do not assume that everything is really covered. They are playing exceptionably well. Not as good as "Chaos", but a very well played Guild Team. Of course it could just be 2 or 3 exceptional players and they may be running short of troops. But I am going to assume the worst and believe that they can get 100% of their troops out. But no matter what, we still have the Better bonuses and should win out easily. That is unless of course they know of the 4th exploit??? So far I do not know of anyone but me that knows of it?

I will keep giving "zak" new looks. Let's see how they adapt to the change!

I certainly have not encountered anyone else using exploit 4. I have not used it but have verified that it is possible. And perhaps I am merely spouting disinformation. Who knows, since this is a public discourse! I like to provide entertainment value. (Or provoke people to think outside of the box, if others are reading this!)

I will be removing some of this information in the near future. Shortly after the Round 4 Prep Phase ends and I know that you have had a chance to read it. Back to bed for me now.

Season 18 War 6 Beginning Analysis

I got my due diligence in on time this War. The following are the Guilds we are facing in War 6: I am hoping that Red will provide us the opportunity to score well this War. We do not need another fiasco like War 5 where none of our opponents did any thing for the entire War.

Yellow - Jeesguild - Season position is 1178 with 4K points. They did nothing last War, so I have no reason to expect they will do anything this War. Unless I see some life from them in Rounds 1 or 2, I plan on just taking their cells as soon as possible. If we delay like we did last War it will cost us about 1K points for not getting the defense points starting early on. Now if we do see action from them, maybe we can try to get a few more points.

Red - zak - Season position 134 with 257.4K points. Based on their position in the Season, I am hoping that they will be active every round. But we may find an occasional Round where they do not participate. I am considering letting them take 22 if they so desire in Round 1. But I do plan on taking 11 even if they are attacking there. If we let them get 22, then they will have access to 32 in Round 3 and it may accelerate their movement down the board to 52. But that will also so us down a round getting across to 25. So, I am not sure that it is worth it. But I think I might try it.

Blue - Andre - Season position 883 with 13.8K points. At best they appear to be a minimally participating Guild. They are across the board from us. So if they are doing nothing it will be Round 5 before we can access their cells and will just take them. If they are participating we will watch and see if we can leverage a few points with their help.

Season 18 War 5 Beginning Analysis

The following are the opposing Guilds for War 5: This appears to be a very difficult war to score in. We will be lucky to score better than 55K points and it may be closer to 52K points.

Yellow - Jeesguild - Season position is 1176 with 3.4K points. This is basically a minimally participating Guild. We can hope that they will eventually attack so can leave them access to the towers, but we might as well take their center home cells for the points.

Red - black1 - Season position is 1270 with only 1.1K points. Here I differ with your opinion that they are a new Guild. New Guilds always participate by definition! They started the Guild to tryout Guild Wars. Instead I believe that they are a totally non-participating Guild. This happens when a Guild is created and plays Guild Wars for a while and then eventually throws in the towel and stops participating. If there are any remaining Guild members who do want to play, then they abandon the Guild and join other Guilds. What is left are team members who could care less and do not participate at all. Or at best maybe just once in a great while. I am surprised to find one of these at this "X", but it happens. It could even be a single member Guild with a massive troop count. Then if they did participate they could really wreak havoc upon us. They are across from us. But as soon as we have access to their cells, we will take them.

Blue - GoldenArrows - Season position 534 with 45.7K points. This is appears to be a sporadic playing guild. This means that they may only participate in certain Rounds or perhaps only a couple of team members participate. In any case this is the only team that is likely to help us with our War score, so we will have to be very gentle with them.

Season 18 War 4 Beginning Analysis

The following are the opposing Guilds for War 4:

Yellow - Rosenritter - They are in Season position 152 with 148.5K points starting this War. I expect them to be a reasonably well played Guild that will participate in most Rounds. Sense they are across from us we will not see until Round 3 if they will be willing to trade cells without any reinforcing to defend cells. They will probably be our best chance to run up a good score in this War. Though we expect that Red will pitch in some to help us score.

Red - eramosat - We have faced them multiple times. Since you left this guild they have fallen off a lot. They are currently in 365th position for the season with 62.6K points. We should see them attacking in a few of the Rounds. So, we will leave them their home cells until they attack from them. If we can get them to the center cells they should help us a lot. But even if they only take 55 and 66 a couple of times it will help us.

Blue - 8 - They are currently in 586th position for the season with just 25K points. So, at best they are only a sporadically participating Guild. But I still think that we should leave them their home cells for at least a couple of Rounds until we start facing off against Yellow. Maybe we will be lucky and get some help from them. But who knows?

Season 18 War 3 Beginning Analysis

Here is the information on our opponents for War 3:

We have faced Blue before and they were a minimal participating Guild in that war. The other 2 teams are new to us. One appears to be to be a partially participating Guild and the other maybe a pretty good playing Guild.

Blue - BABEL - We faced this guild before they participated in 2 or 3 rounds and send out about 30% of their troops. They are currently in 722nd position with 7.6K points. So they have not done much in Wars 1 and 2 here in Season 18.

Yellow - All - This team is in 527th position in the season. Through War 2 they have scored 19.8K points. This would indicate that they are a minimal participating Guild and may only send out troops occasionally. They are across from us so we can see what they do in Rounds 1 and 2 before possibly facing off against them in Round 3.

Red - Smutstoneupc1 - This team is in 222nd place with 79.3K points. They are on our left side and are our best chance to score well here in War 3. So we will try to be careful with them in Rounds 1 and 2. They are our best chance to score well in War 3. So, we will try to be careful with them in Rounds 1 and 2.

Season 18 War 2 Beginning Analysis

Here is the information on our opponents for War 2:

We have faced Red before and they are a reasonably good playing team. But they do not have the ability to challenge us to win the War without considerable help. The other 2 teams are new to us, one appears to be a non-participating Guild. The other Guild is a very minimally participating Guild. So, bottom line we need to leverage Red every way that we can to maximize our score.

Red - Centavrr - We know that this guild is reasonably good playing guild. But they only appear to get about 50% of their troops out during the War. So, it is likely that only 2 or 3 of their Guild members do almost all of their playing. Currently in War 2 they are in 234th position with 43.8K points. They may have all of the level 1 guild shop bonuses. But none of the Level 3 color bonuses.

Blue - Mike - This team is in 1202th position in the season. Through round 1 where they scored they have only 600 points. That implies that they only scored 360 points in War 1. That could only happen as follows: they scored 240 in War 1 Round 1. The 2 teams on either side of them win War 1 took the towers. In Round 2, these 2 teams then took their outside homecells. That means they scored 120 points in Round 2 of War for their total of 360 points. Then they would have been eliminated in Round 3 of War 1 and never took any cells back. Q.E.D. they are a non-participating guild and we will just take their cells when we can.

Yellow - fate - They are in 492nd place in Season 18, with only 11.6K points. So they are unlikely to do much of anything here in War 2.