Talk:Sweet Justice/@comment-92.81.220.144-20200228002247/@comment-132.170.204.85-20200228011059

honestly, the fact that "new players" can't win an event isn't exactly bad game design.

a legitimately new player who just started a few weeks before this event has already won in a lot of ways. he's most likely picked up enough dupes to 4 star, if not 5 star, most cards in the big sets. if he's been upgrading the event cards, he'll be able to spend the next week continuing to farm gold a few times faster than when he started.

the bigger issue is how the game addresses the big mass of players who aren't newb but also aren't whales--whether from spending tons of real cash on the game, or saving up a ton of loot from dust or the nearly free silver coffer engine. the events seem designed to force even the strongest players to spend rubies by the hundreds if they want to five star their artifacts, let alone win Top 500 in marathon. this is great if you have thousands of rubies saved up from dust, taking Top 1500 in old events where you could do so without spending rubies, or farming daily tournaments back when a strong player could clear 1000 mojo by spending under a quarter million gold on silver coffers. this sucks if you used up your stash already, or if you're someone who started after the game got a lot stingier